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	<updated>2026-04-04T10:50:55Z</updated>
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		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9450</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9450"/>
		<updated>2013-07-31T15:00:42Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: /* Essence of Loyalty */  clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ancient Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year of the trader/shall end a bit later.&amp;quot;&lt;br /&gt;
* This potion extends the Trader year for your next Trader to 24 months. It is only available after a specific [[Potion Mixtures|potion mixture]]. The Trader proceeds normally, except that you are told &amp;quot;for two years...&amp;quot; instead of &amp;quot;for one year...&amp;quot;. Generosity lasts for 25 months instead of the normal 11 (confirmed 12/2012). It is not yet known what happens if the Trader gives you other things that last other than 12 months, such as surprises or gold bars.&lt;br /&gt;
&lt;br /&gt;
==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased 8x normal reward&lt;br /&gt;
* Note about reward: It&#039;s normally 25% of the cost of an acre for the subject, unless the liege has fewer acres than the subject being rewarded, then it&#039;s 25% of the cost of the liege&#039;s acre.&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Eighth Murky Potion gold cap is 4.0 Billion. [The cost was 10 gold bars as of 12/4/26] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Sip of Fecundity==&lt;br /&gt;
* Cost: 20 gold bars&lt;br /&gt;
* &amp;quot;You trade away 20 gold bars for Sip of Fecundity and quickly drink the entire vial.  The air shimmers for a moment.  You and your subjects have received maximum population.&amp;quot;&lt;br /&gt;
* You and all of your direct subjects have your population increased to 5000%.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9449</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9449"/>
		<updated>2013-07-31T14:59:50Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: /* Essence of Loyalty */  Confirmed 8x reward, and added note about how reward is caluculated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ancient Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year of the trader/shall end a bit later.&amp;quot;&lt;br /&gt;
* This potion extends the Trader year for your next Trader to 24 months. It is only available after a specific [[Potion Mixtures|potion mixture]]. The Trader proceeds normally, except that you are told &amp;quot;for two years...&amp;quot; instead of &amp;quot;for one year...&amp;quot;. Generosity lasts for 25 months instead of the normal 11 (confirmed 12/2012). It is not yet known what happens if the Trader gives you other things that last other than 12 months, such as surprises or gold bars.&lt;br /&gt;
&lt;br /&gt;
==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased 8x normal reward&lt;br /&gt;
* Note about reward: It&#039;s normally 25% of the cost of an acre, unless the liege has fewer acres than the subject being rewarded, then it&#039;s 25% of the cost of the liege&#039;s acre.&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Eighth Murky Potion gold cap is 4.0 Billion. [The cost was 10 gold bars as of 12/4/26] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Sip of Fecundity==&lt;br /&gt;
* Cost: 20 gold bars&lt;br /&gt;
* &amp;quot;You trade away 20 gold bars for Sip of Fecundity and quickly drink the entire vial.  The air shimmers for a moment.  You and your subjects have received maximum population.&amp;quot;&lt;br /&gt;
* You and all of your direct subjects have your population increased to 5000%.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9448</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9448"/>
		<updated>2013-07-31T14:57:14Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: Undo revision 9432 by Harmony Deschanel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ancient Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year of the trader/shall end a bit later.&amp;quot;&lt;br /&gt;
* This potion extends the Trader year for your next Trader to 24 months. It is only available after a specific [[Potion Mixtures|potion mixture]]. The Trader proceeds normally, except that you are told &amp;quot;for two years...&amp;quot; instead of &amp;quot;for one year...&amp;quot;. Generosity lasts for 25 months instead of the normal 11 (confirmed 12/2012). It is not yet known what happens if the Trader gives you other things that last other than 12 months, such as surprises or gold bars.&lt;br /&gt;
&lt;br /&gt;
==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased (not sure how much exactly) (my subject boosted and got payed 8x the normal amount)&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Eighth Murky Potion gold cap is 4.0 Billion. [The cost was 10 gold bars as of 12/4/26] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Sip of Fecundity==&lt;br /&gt;
* Cost: 20 gold bars&lt;br /&gt;
* &amp;quot;You trade away 20 gold bars for Sip of Fecundity and quickly drink the entire vial.  The air shimmers for a moment.  You and your subjects have received maximum population.&amp;quot;&lt;br /&gt;
* You and all of your direct subjects have your population increased to 5000%.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9447</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9447"/>
		<updated>2013-07-31T14:56:43Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: Undo revision 9433 by Harmony Deschanel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ancient Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year of the trader/shall end a bit later.&amp;quot;&lt;br /&gt;
* This potion extends the Trader year for your next Trader to 24 months. It is only available after a specific [[Potion Mixtures|potion mixture]]. The Trader proceeds normally, except that you are told &amp;quot;for two years...&amp;quot; instead of &amp;quot;for one year...&amp;quot;. Generosity lasts for 25 months instead of the normal 11 (confirmed 12/2012). It is not yet known what happens if the Trader gives you other things that last other than 12 months, such as surprises or gold bars.&lt;br /&gt;
&lt;br /&gt;
==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased (received 560,000 gold with 455 personal acres, less than the buyback cost of an acre, 618k)&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Eighth Murky Potion gold cap is 4.0 Billion. [The cost was 10 gold bars as of 12/4/26] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Sip of Fecundity==&lt;br /&gt;
* Cost: 20 gold bars&lt;br /&gt;
* &amp;quot;You trade away 20 gold bars for Sip of Fecundity and quickly drink the entire vial.  The air shimmers for a moment.  You and your subjects have received maximum population.&amp;quot;&lt;br /&gt;
* You and all of your direct subjects have your population increased to 5000%.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9446</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9446"/>
		<updated>2013-07-31T14:56:29Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: Undo revision 9434 by Harmony Deschanel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ancient Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year of the trader/shall end a bit later.&amp;quot;&lt;br /&gt;
* This potion extends the Trader year for your next Trader to 24 months. It is only available after a specific [[Potion Mixtures|potion mixture]]. The Trader proceeds normally, except that you are told &amp;quot;for two years...&amp;quot; instead of &amp;quot;for one year...&amp;quot;. Generosity lasts for 25 months instead of the normal 11 (confirmed 12/2012). It is not yet known what happens if the Trader gives you other things that last other than 12 months, such as surprises or gold bars.&lt;br /&gt;
&lt;br /&gt;
==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased (received 560,000 gold with 455 personal acres, less than the &amp;quot;Sell Land&amp;quot; cost of an acre which is 618k, and significantly less than the cost of an acre, 828k)&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Eighth Murky Potion gold cap is 4.0 Billion. [The cost was 10 gold bars as of 12/4/26] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Sip of Fecundity==&lt;br /&gt;
* Cost: 20 gold bars&lt;br /&gt;
* &amp;quot;You trade away 20 gold bars for Sip of Fecundity and quickly drink the entire vial.  The air shimmers for a moment.  You and your subjects have received maximum population.&amp;quot;&lt;br /&gt;
* You and all of your direct subjects have your population increased to 5000%.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9445</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9445"/>
		<updated>2013-07-31T14:56:05Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: Undo revision 9435 by Harmony Deschanel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ancient Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year of the trader/shall end a bit later.&amp;quot;&lt;br /&gt;
* This potion extends the Trader year for your next Trader to 24 months. It is only available after a specific [[Potion Mixtures|potion mixture]]. The Trader proceeds normally, except that you are told &amp;quot;for two years...&amp;quot; instead of &amp;quot;for one year...&amp;quot;. Generosity lasts for 25 months instead of the normal 11 (confirmed 12/2012). It is not yet known what happens if the Trader gives you other things that last other than 12 months, such as surprises or gold bars.&lt;br /&gt;
&lt;br /&gt;
==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased (received 560,000 gold with 455 personal acres, less than the &amp;quot;Sell Land&amp;quot; price of an acre which is 618k, and significantly less than the cost of an acre, 828k)&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Eighth Murky Potion gold cap is 4.0 Billion. [The cost was 10 gold bars as of 12/4/26] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Sip of Fecundity==&lt;br /&gt;
* Cost: 20 gold bars&lt;br /&gt;
* &amp;quot;You trade away 20 gold bars for Sip of Fecundity and quickly drink the entire vial.  The air shimmers for a moment.  You and your subjects have received maximum population.&amp;quot;&lt;br /&gt;
* You and all of your direct subjects have your population increased to 5000%.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9435</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9435"/>
		<updated>2013-07-30T04:10:29Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: /* Essence of Loyalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ancient Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year of the trader/shall end a bit later.&amp;quot;&lt;br /&gt;
* This potion extends the Trader year for your next Trader to 24 months. It is only available after a specific [[Potion Mixtures|potion mixture]]. The Trader proceeds normally, except that you are told &amp;quot;for two years...&amp;quot; instead of &amp;quot;for one year...&amp;quot;. Generosity lasts for 25 months instead of the normal 11 (confirmed 12/2012). It is not yet known what happens if the Trader gives you other things that last other than 12 months, such as surprises or gold bars.&lt;br /&gt;
&lt;br /&gt;
==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased (received 560k gold with 455 personal acres, less than the &amp;quot;Sell Land&amp;quot; price of an acre which is 618k, and significantly less than the cost of an acre, 828k .. Normal reward is 70k)&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Eighth Murky Potion gold cap is 4.0 Billion. [The cost was 10 gold bars as of 12/4/26] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Sip of Fecundity==&lt;br /&gt;
* Cost: 20 gold bars&lt;br /&gt;
* &amp;quot;You trade away 20 gold bars for Sip of Fecundity and quickly drink the entire vial.  The air shimmers for a moment.  You and your subjects have received maximum population.&amp;quot;&lt;br /&gt;
* You and all of your direct subjects have your population increased to 5000%.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9434</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9434"/>
		<updated>2013-07-30T01:03:46Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: /* Essence of Loyalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ancient Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year of the trader/shall end a bit later.&amp;quot;&lt;br /&gt;
* This potion extends the Trader year for your next Trader to 24 months. It is only available after a specific [[Potion Mixtures|potion mixture]]. The Trader proceeds normally, except that you are told &amp;quot;for two years...&amp;quot; instead of &amp;quot;for one year...&amp;quot;. Generosity lasts for 25 months instead of the normal 11 (confirmed 12/2012). It is not yet known what happens if the Trader gives you other things that last other than 12 months, such as surprises or gold bars.&lt;br /&gt;
&lt;br /&gt;
==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased (received 560,000 gold with 455 personal acres, less than the &amp;quot;Sell Land&amp;quot; price of an acre which is 618k, and significantly less than the cost of an acre, 828k)&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Eighth Murky Potion gold cap is 4.0 Billion. [The cost was 10 gold bars as of 12/4/26] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Sip of Fecundity==&lt;br /&gt;
* Cost: 20 gold bars&lt;br /&gt;
* &amp;quot;You trade away 20 gold bars for Sip of Fecundity and quickly drink the entire vial.  The air shimmers for a moment.  You and your subjects have received maximum population.&amp;quot;&lt;br /&gt;
* You and all of your direct subjects have your population increased to 5000%.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9433</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9433"/>
		<updated>2013-07-30T01:03:17Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: /* Essence of Loyalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ancient Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year of the trader/shall end a bit later.&amp;quot;&lt;br /&gt;
* This potion extends the Trader year for your next Trader to 24 months. It is only available after a specific [[Potion Mixtures|potion mixture]]. The Trader proceeds normally, except that you are told &amp;quot;for two years...&amp;quot; instead of &amp;quot;for one year...&amp;quot;. Generosity lasts for 25 months instead of the normal 11 (confirmed 12/2012). It is not yet known what happens if the Trader gives you other things that last other than 12 months, such as surprises or gold bars.&lt;br /&gt;
&lt;br /&gt;
==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased (received 560,000 gold with 455 personal acres, less than the &amp;quot;Sell Land&amp;quot; cost of an acre which is 618k, and significantly less than the cost of an acre, 828k)&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Eighth Murky Potion gold cap is 4.0 Billion. [The cost was 10 gold bars as of 12/4/26] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Sip of Fecundity==&lt;br /&gt;
* Cost: 20 gold bars&lt;br /&gt;
* &amp;quot;You trade away 20 gold bars for Sip of Fecundity and quickly drink the entire vial.  The air shimmers for a moment.  You and your subjects have received maximum population.&amp;quot;&lt;br /&gt;
* You and all of your direct subjects have your population increased to 5000%.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9432</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=9432"/>
		<updated>2013-07-30T01:02:17Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: /* Essence of Loyalty */ corrected how much you get back for reward&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ancient Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year of the trader/shall end a bit later.&amp;quot;&lt;br /&gt;
* This potion extends the Trader year for your next Trader to 24 months. It is only available after a specific [[Potion Mixtures|potion mixture]]. The Trader proceeds normally, except that you are told &amp;quot;for two years...&amp;quot; instead of &amp;quot;for one year...&amp;quot;. Generosity lasts for 25 months instead of the normal 11 (confirmed 12/2012). It is not yet known what happens if the Trader gives you other things that last other than 12 months, such as surprises or gold bars.&lt;br /&gt;
&lt;br /&gt;
==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased (received 560,000 gold with 455 personal acres, less than the buyback cost of an acre, 618k)&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
* Fourth Murky Potion gold cap is 3.0 Billion. [The cost was 10 gold bars as of 12/03/30] YE/(kh)&lt;br /&gt;
* Fifth Murky Potion gold cap is 3.25 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Sixth Murky Potion gold cap is 3.50 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Seventh Murky Potion gold cap is 3.75 Billion. [The cost was 10 gold bars as of 12/3/30] SV/(kh)&lt;br /&gt;
* Eighth Murky Potion gold cap is 4.0 Billion. [The cost was 10 gold bars as of 12/4/26] YE/(kh)&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Sip of Fecundity==&lt;br /&gt;
* Cost: 20 gold bars&lt;br /&gt;
* &amp;quot;You trade away 20 gold bars for Sip of Fecundity and quickly drink the entire vial.  The air shimmers for a moment.  You and your subjects have received maximum population.&amp;quot;&lt;br /&gt;
* You and all of your direct subjects have your population increased to 5000%.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potion_Mixtures&amp;diff=9399</id>
		<title>Potion Mixtures</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potion_Mixtures&amp;diff=9399"/>
		<updated>2013-07-14T07:14:25Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: /* Links */ Added Link to my Google drive spreadsheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mixture-only Results==&lt;br /&gt;
There are two results that can only happen with mixing the correct potions:&lt;br /&gt;
&lt;br /&gt;
Some mixtures with aged potions result in the following message:&lt;br /&gt;
&amp;quot;The Alchemist looks at you in shock. You&#039;ve discovered an entirely new kind of potion. She tells you she&#039;ll have it available for you the next time she visits.&amp;quot; The next Alchemist visit will have an ancient potion available for one gold bar. Purchasing it will make the next Trader after that last for two years instead of one.&lt;br /&gt;
&lt;br /&gt;
It is also possible to begin a [[Federation_Specific_Information#Dungeon_Quest|Dungeon Quest]] by mixing potions. This seems to happen with any mixture with a crackling potion, and a few others have been reported to trigger it.&lt;br /&gt;
&lt;br /&gt;
==No Potion Bought==&lt;br /&gt;
(Blue &amp;amp; Aged) Success&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Brown) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Crackling) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Cloudy)Got gold&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Cloudy)&amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Slimey): Inert&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Aged): &amp;quot;The Alchemist looks at you in shock. You&#039;ve discovered an entirely new kind of potion. She tells you she&#039;ll have it available for you the next time she visits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Burn &amp;amp; Gold): Gold bar&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Sparkling) &amp;quot;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 2,700,000 gold&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Aged): Inert&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Aqua): Success! The mixture is stable. The grateful alchemist gives you 4.000.000 gold as payment for assisting in her research. (810 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Humming): Disaster, fined 20m gold (2000 Pers Acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Green): &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Green): &amp;quot;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 1,300,000 gold&amp;quot; [464 personal acres] &lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Sparkling): Success! The mixture is stable. The grateful alchemist gives you 7.000.000 gold as payment for assisting in her research. (976 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Cloudy): &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Green): Remarkable! The mixture quickly evaporates forming adelicate cloud above the flask. Tendrils of vapour writhe into teh sahpe of letter.  Soon the word &amp;quot;XXXX&amp;quot; hangs the air.  What wizardy is this??&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Powdery): Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 16,000,000 gold. (&amp;lt;- 1841 Pers Acres)&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Aged) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Aqua) &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Cloudy) &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Fizzy &amp;amp; Sparkling)Got gold&amp;lt;/span&amp;gt;; &amp;quot;stable&amp;quot;: got 8,000,000 gold [1,114 personal acres]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Gray &amp;amp; Green) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,600,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt; (Gray &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,600,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Crackling) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 17,000,000 gold&#039; (note! different result same mixture as above!)&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Crackling) Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Love&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Aqua) &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Gray &amp;amp; Ecru) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,600,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Crackling): Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Gold&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Golden): &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Green): &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 12,000,000 gold&#039;&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Brown): &amp;quot;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 7,000,000 gold&amp;quot; [1,180 personal acres] &lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Cloudy) &#039;Success! The mixture is stable. The grateful Alchemist gives you 14,000,000 gold as payment for assisting in her research.&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Green): &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 2,800,000 gold&#039; (770 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Sparkling): &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt; (Purple &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,000,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Aqua) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 3,700,000 gold&#039; (893 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Ecru)  Inert&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Green) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Oily) &#039;Success! The mixture is stable. The grateful Alchemist gives you 24,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Burning) &#039;Success! The mixture is stable. The grateful Alchemist gives you 25,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Aged) &#039;Success! The mixture is stable. The grateful Alchemist gives you 12,000,000 gold (at 1380 personals) as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Pink): your suggested mixture explodes, destroying weeks of precious research, the alchemist lets you off easy, by fining you&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt; (Red &amp;amp; AQUA) &#039;Success! The mixture is stable. The grateful Alchemist gives you 25,000,000 gold (at 2000 personals) as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Shiny &amp;amp; Aged) &#039;Success! The mixture is stable. The grateful Alchemist gives you 19,000,000 gold as payment for assisting in her research.&#039; (1750 Pers Acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Cloudy): &#039;Success! The mixture is stable. The grateful Alchemist gives you 17,000,000 gold (at 1630 personals) as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Silvery &amp;amp; Green) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Oily) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Slimy mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Humming) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Crackling) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Crackling): Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Love&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Cloudy): &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,400,000 gold as payment for assisting in her research.&#039; (411 Pers Acres)&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Ecru): Inert&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Brown): Inert&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Powdery): Inert&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Sparkling): Inert&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Crackling): Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;XXXX&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
==Blue Bought==&lt;br /&gt;
(White &amp;amp; Crackling) Bad:  &amp;quot;your suggested mixture explodes, destroying weeks of precious research, the alchemist lets you off easy, by fining you only 16 million gold---ACCORDING TO SYDNEY DELUXE THAT IS THE EQUIVALENT OF ONE ACRE IN GOLD- THAT MUST BE MY CURRENT PURCHASE RATE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Bubbling &amp;amp; Red Powdery) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  she thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Aged) NEW POTION : Ancient potion available next alchemist.&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Crackling) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  she thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Cloudy) Inert: &amp;quot;the advice you gave caused the mixture to go inert. no harm done, but you were of no help to the Alchemist. She thanks you for your time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Oily)  &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 10,000,000 gold as payment for assisting in her research.&amp;quot; (1245 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Oily) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  she thanks you for your time.&amp;quot; (610 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Slimy) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 13,000,000 gold as payment for assisting in her research.&amp;quot; (1405 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Aged) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 1,900,000 gold as payment for assisting in her research.&amp;quot; (549 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Golden): gold bar&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Love&amp;quot; hangs in the air, then dissipates. What wizardry is this&amp;quot; (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Aged) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 13,000,000 gold as payment for assisting in her research.&amp;quot; (1409 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Brown): &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 10,000,000 gold as payment for assisting in her research.&amp;quot; (1224 pers acres)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Ecru): &amp;quot;The advice you gave caused mixture to go inert.  No harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Bubbling Bought==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Clear &amp;amp; Ecru) &#039;Success! The mixture is stable. The grateful Alchemist gives you 22,000,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful Alchemist gives you 22,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Golden mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Humming mixed) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 600,000 gold&#039; (336 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Aqua): &#039;Success! The mixture is stable.&#039;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Cloudy):&#039;Success! The mixture is stable. The grateful Alchemist gives you 8,000,000 gold as payment for assisting in her research.&#039; [1,081 Personal Acres]&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Oily) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Silvery &amp;amp; Sparkling mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Pink) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Humming) &amp;quot;The advice you gave caused mixture to go inert. No harm done, but you were of no help to the alchemist. She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Orange and ECRU) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert. no harm done, but you were of no help to the alchemist. she thanks you for your time. &lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Ecru) &#039;Success! The mixture is stable. The grateful Alchemist gives you 22,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(White &amp;amp; Golden mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Green) &amp;quot;The advice you gave caused mixture to go inert. No harm done, but you were of no help to the alchemist. She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Sparkling):  &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 1,100,000 gold&#039; (416 pers acres)&lt;br /&gt;
&lt;br /&gt;
==Dark Green Bought==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Aqua &amp;amp; White) &#039;Success! The mixture is stable. The grateful alchemist gives you 14,000,000 gold as reward for assisting in her research&#039; - (Noted 23/03/2013 by padraig ashbourne @ 1493 Personal Acres)&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Oily): Explodes lose 8,000,000&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Aqua): &#039;Success! The mixture is stable. The grateful alchemist gives you 16,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Gold): &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Sticky &amp;amp; Cloudy) &#039;Success! The mixture is stable. The grateful alchemist gives you 12,000,000 gold as reward for assisting in her research&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Generosity Bought==&lt;br /&gt;
(Fizzy &amp;amp; Cloudy): Sucess, got 18m gold (1700 personal acres) &lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Humming): Disaster, cost 20m gold (2044 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Golden): Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research.&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Green) &amp;quot;The advice you gave caused mixture to go inert. No harm done, but you were of no help to the alchemist. She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Giving Bought==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Sticky &amp;amp; Brown mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Dark &amp;amp; Golden mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Golden mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Humming mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt; can not verifiy it [[User:Holger Gilruth|Holger Gilruth]] 16:09, 21 March 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Brown mixed) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Murky &amp;amp; Sparkling mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 26,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Silvery &amp;amp; Sparkling mixed)&#039;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Gold mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 900,000 gold as reward for assisting in her research&#039; (362 pers acres)&lt;br /&gt;
&lt;br /&gt;
==Grey/Gray potion Bought==&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Aged): &amp;quot;The Alchemist looks at you in shock. You&#039;ve discovered an entirely new kind of potion. She tells you she&#039;ll have it available for you the next time she visits.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
(Orange with the aged) Success! The mixture is stable. The grateful Alchemist gives you 26,000,000 gold as payment for assisting in her research.  (&amp;lt;--- 2,030 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Crackling) the word &amp;quot;Door&amp;quot; appears... (a quest)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Oily) Inert&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Pink) Success! The mixture is stable. The grateful Alchemist gives you 23,000,000 gold as payment for assisting in her research.  (&amp;lt;--- 1897 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Slimy) Success! The mixture is stable. The grateful Alchemist gives you 7,000,000 gold as payment for assisting in her research.  (&amp;lt;--- 1004 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Cloudy): Inert&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Aged): The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Aqua): Inert&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Crackling): Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Depth&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Green): Success&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Ecru) : Success! The mixture is stable. The grateful alchemist gives you 4.600.000 gold as payment for assisting in her research. (862 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Ecru) : Inert&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Ecru): Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 10,000,000 gold. (1448 Personal Acres)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Golden): &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Aged): Inert&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Powdery): Fined 11m gold&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Sparkling) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Slimy): Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 18,000,000 gold.   (&amp;lt;--- 1,942 personal acres)&lt;br /&gt;
&lt;br /&gt;
==Loyalty Bought==&lt;br /&gt;
(Burning &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful alchemist gives you 3,500,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Pink): Inert&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Brown): Success! The mixture is stable. The grateful alchemist gives you 2,000,000 gold as a reward for assisting in her research.&amp;quot;  (500 pa)&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Crackling)  &#039;Success! The mixture is stable.&#039;&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; oily) Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 12.000.000 gold&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Sparkly) &#039;Success! The mixture is stable. The grateful alchemist gives you 900,000 gold as reward for assisting in her research&#039; (358 pers acres)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Green) &#039;Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Sparkling) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Humming mixed) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time - (JanoriaCorven Resident. 20/3/2013)&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Oily) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold Bought==&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Aqua):  &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 1,100,000 gold&#039; (420 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Humming) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 8,000,000 gold&#039; &lt;br /&gt;
(1244 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
==Metagrobology Bought==&lt;br /&gt;
(Orange &amp;amp; Green) Success! The mixture is stable. The grateful alchemist gave you a 21,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(White with Cloudy) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Orange with Cloudy) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Fall&amp;quot; hangs in the air, then dissipates. What wizardry is this&amp;quot; (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Crackling) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Sticky with Aged) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Dark with Aqua) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Aqua) Explodes, Fined 19,000,000 gold&lt;br /&gt;
&lt;br /&gt;
==Murky Bought==&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Aged) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 14,000,000 gold as payment for assisting in her research.&amp;quot; (1461 personal acres)&lt;br /&gt;
&lt;br /&gt;
==Prevention Bought==&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Powdery) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Aqua) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 10,000,000 in gold a payment for assisting in her research.&amp;quot; (1239 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Gold&amp;quot; hangs in the air, then dissipates. What wizardry is this&amp;quot; (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Aqua) &amp;quot;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 8,000,000 gold&amp;quot; [1280 personal acres]&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Golden) &amp;quot;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Golden) &amp;quot;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Ecru) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 21,000,000 in gold a payment for assisting in her research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Friend&amp;quot; hangs in the air, then dissipates. What wizardry is this&amp;quot; (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(White with Ecru) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 23,000,000 in gold a payment for assisting in her research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Love&amp;quot; hangs in the air, then dissipates. What wizardry is this&amp;quot; (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Golden) &amp;quot;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Sparkling) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Aged) &amp;quot;Eureka! The potion is potent. The grateful alchemist gives you a gold bar as payment for assisting in her research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Sparkling) &amp;quot;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Aged) &amp;quot;The Alchemist looks at you in shock. You&#039;ve discovered an entirely new kind of potion. She tells you she&#039;ll have it available for you the next time she visits.&amp;quot; No reward or fine at this time.&lt;br /&gt;
&lt;br /&gt;
==Quintain bought==&lt;br /&gt;
(Burning &amp;amp; Aged) NEW POTION :  Ancient potion available next alchemist.&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Cloudy) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Burning and Crackling) Inert&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Grace&amp;quot; hangs in the air, then dissipates. What wizardry is this&amp;quot; (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Powdery) Inert&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Aqua) Inert&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Ecru) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 19,000,000 gold&#039;&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Sparkling mixed) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 15,000,000 gold&#039; &lt;br /&gt;
(1774 pers acres) (Many thanks to Moon for the info)&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Pink) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 8,000,000 gold&#039; &lt;br /&gt;
(1237 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Cloudy):  &amp;quot;Success! The mixture is stable The grateful Alchemist give you 11,000,000 gold as payment for assisting in her research&amp;quot; (1277 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Golden):  &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039; &lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Aqua) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Spring&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Aqua) &amp;quot;Success! The mixture is stable The grateful Alchemist give you 20,000,000 gold as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Ecru) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Gold&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Aqua) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Golden):  &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Ecru): &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 12,000,000 gold&#039; (1522 personal)&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Pink): Inert&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Bird&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
==Research Acumen Bought==&lt;br /&gt;
(Shiny &amp;amp; Cloudy): &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,400,000 gold as payment for assisting in her research.&#039;[420 Personal Acres]&lt;br /&gt;
&lt;br /&gt;
==Strength Bought==&lt;br /&gt;
(Sticky &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
==Swirly Bought==&lt;br /&gt;
(Red &amp;amp; Ecru) Success! The mixture is stable. The grateful alchemist gives you 10,000,000 gold as reward for assisting in her research&#039; 1,109 PA&#039;s&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Pink) Success! The mixture is stable. The grateful Alchemist gives you 8,000,000 gold as payment for assisting in her research. (&amp;lt;--- 942 personal acres)&lt;br /&gt;
&lt;br /&gt;
==White Bought==&lt;br /&gt;
&lt;br /&gt;
{Blue and Ecru) Success! The mixture is stable. The grateful alchemist gives you 7,000,000 gold as reward for assisting in her research&#039; (1016 Personal Acres)&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Green) Inert&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Crackling) Smoke... tendrils... word &amp;quot;Fall&amp;quot;...  Quest 1 &amp;amp; 1/2 hours later&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Ecru)  Disaster strikes! Your suggested mixture explodes destroying weeks of precious research. The Alchemist lets you off easy by fining you only 11,000,000 gold. (1500 personal acres )&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Sparkling) Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;(1998 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Humming) Inert&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Brown) Disaster strikes! Your suggested mixture explodes destroying weeks of precious research. The Alchemist lets you off easy by fining you only 19,000,000 gold. (2,000 personal acres )&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Oily) Disaster strikes! Your suggested mixture explodes destroying weeks of precious research. The Alchemist lets you off easy by fining you only 800,000 gold. (390 personal acres )&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Golden)  &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
{Purple and Oily) Success! The mixture is stable. The grateful alchemist gives you 11,000,000 gold as reward for assisting in her research&#039; (1315 Personal Acres @ 6.9M each)&lt;br /&gt;
&lt;br /&gt;
(Shiny and Aqua) Inert&lt;br /&gt;
(Red &amp;amp; Humming) Inert (390 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Shiny and Fizzy) Success! The mixture is stable. The grateful alchemist gives you 10,000,000 gold as reward for assisting in her research&#039; (1213 peers acres)&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Humming) Success! The mixture is stable. The grateful alchemist gave you a gold bar as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Brown) Inert&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Humming) Success! The mixture is stable. The grateful alchemist gives you 2,400,000 gold as reward for assisting in her research&#039;(616 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Sparkling): Inert (1637 P A)&lt;br /&gt;
&lt;br /&gt;
==Unknown what was Bought==&lt;br /&gt;
(Clear &amp;amp; Golden): gold bar&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Golden): gold bar&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Powdery): inert&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*No effect does not mean your potion you bought is negated.  you still receive the effects of the potion you trade a bar(s) for&lt;br /&gt;
&lt;br /&gt;
*Not sure at this time if the potion you purchase makes a difference but i will note that as i get the info&lt;br /&gt;
&lt;br /&gt;
*These are simply observations. Hearing reports of people buying the potion/mixed same ingredients on the wiki and got a different result.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potions|Potions Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheet/ccc?key=0Amw5VC3Bg15QdC00Wk1BX3lBbjQyNS1HbDcybkZlZEE#gid=3 Harmony&#039;s Potion Mixture Spreadsheet on Google Drive]&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potion_Mixtures&amp;diff=8949</id>
		<title>Potion Mixtures</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potion_Mixtures&amp;diff=8949"/>
		<updated>2013-02-22T16:53:52Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: /* No Potion Bought */ added fizzy and cloudy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mixture-only Results==&lt;br /&gt;
There are two results that can only happen with mixing the correct potions:&lt;br /&gt;
&lt;br /&gt;
Some mixtures with aged potions result in the following message:&lt;br /&gt;
&amp;quot;The Alchemist looks at you in shock. You&#039;ve discovered an entirely new kind of potion. She tells you she&#039;ll have it available for you the next time she visits.&amp;quot; The next Alchemist visit will have an ancient potion available for one gold bar. Purchasing it will make the next Trader after that last for two years instead of one.&lt;br /&gt;
&lt;br /&gt;
It is also possible to begin a [[Federation_Specific_Information#Dungeon_Quest|Dungeon Quest]] by mixing potions. This seems to happen with any mixture with a crackling potion, and a few others have been reported to trigger it.&lt;br /&gt;
&lt;br /&gt;
==No Potion Bought==&lt;br /&gt;
(Blue &amp;amp; Aged) Success&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Brown) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Crackling) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Cloudy)Got gold&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Cloudy)&amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Slimey): Inert&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Burn &amp;amp; Gold): Gold bar&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Sparkling) &amp;quot;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 2,700,000 gold&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Aged): Inert&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Aqua): Success! The mixture is stable. The grateful alchemist gives you 4.000.000 gold as payment for assisting in her research. (810 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Humming): Disaster, fined 20m gold (2000 Pers Acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Green): &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Powdery): Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 16,000,000 gold. (&amp;lt;- 1841 Pers Acres)&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Aged) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Aqua) &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Cloudy) &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Fizzy &amp;amp; Sparkling)Got gold&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Gray &amp;amp; Green) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,600,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt; (Gray &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,600,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Crackling) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 17,000,000 gold&#039; (note! different result same mixture as above!)&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Aqua) &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Gray &amp;amp; Ecru) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,600,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Crackling): Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Gold&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Cloudy) &#039;Success! The mixture is stable. The grateful Alchemist gives you 14,000,000 gold as payment for assisting in her research.&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Green): &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 2,800,000 gold&#039; (770 pers acres)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt; (Purple &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,000,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Aqua) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 3,700,000 gold&#039; (893 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Green) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Oily) &#039;Success! The mixture is stable. The grateful Alchemist gives you 24,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Burning) &#039;Success! The mixture is stable. The grateful Alchemist gives you 25,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Pink): your suggested mixture explodes, destroying weeks of precious research, the alchemist lets you off easy, by fining you&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt; (Red &amp;amp; AQUA) &#039;Success! The mixture is stable. The grateful Alchemist gives you 25,000,000 gold (at 2000 personals) as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Shiny &amp;amp; Aged) &#039;Success! The mixture is stable. The grateful Alchemist gives you 19,000,000 gold as payment for assisting in her research.&#039; (1750 Pers Acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Silvery &amp;amp; Green) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Oily) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Slimy mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Humming) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Crackling) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Crackling): Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Love&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Brown) Inert&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Powdery) Inert&lt;br /&gt;
&lt;br /&gt;
==Blue Bought==&lt;br /&gt;
(White &amp;amp; Crackling) Bad:  &amp;quot;your suggested mixture explodes, destroying weeks of precious research, the alchemist lets you off easy, by fining you only 16 million gold---ACCORDING TO SYDNEY DELUXE THAT IS THE EQUIVALENT OF ONE ACRE IN GOLD- THAT MUST BE MY CURRENT PURCHASE RATE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Bubbling &amp;amp; Red Powdery) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  she thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Crackling) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  she thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Cloudy) Inert: &amp;quot;the advice you gave caused the mixture to go inert. no harm done, but you were of no help to the Alchemist. She thanks you for your time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Oily)  &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 10,000,000 gold as payment for assisting in her research.&amp;quot; (1245 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Oily) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  she thanks you for your time.&amp;quot; (610 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Aged) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 1,900,000 gold as payment for assisting in her research.&amp;quot; (549 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Golden): gold bar&lt;br /&gt;
&lt;br /&gt;
==Bubbling Bought==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Clear &amp;amp; Ecru) &#039;Success! The mixture is stable. The grateful Alchemist gives you 22,000,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful Alchemist gives you 22,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Humming mixed) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 600,000 gold&#039; (336 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Aqua): &#039;Success! The mixture is stable.&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Oily) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Silvery &amp;amp; Sparkling mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Pink) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Orange and ECRU) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert. no harm done, but you were of no help to the alchemist. she thanks you for your time. &lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Ecru) &#039;Success! The mixture is stable. The grateful Alchemist gives you 22,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(White &amp;amp; Golden mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Green) &amp;quot;The advice you gave caused mixture to go inert. No harm done, but you were of no help to the alchemist. She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Dark Green Bought==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Sticky &amp;amp; Cloudy) &#039;Success! The mixture is stable. The grateful alchemist gives you 12,000,000 gold as reward for assisting in her research&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Gold): &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
==Generosity Bought==&lt;br /&gt;
(Fizzy &amp;amp; Cloudy): Sucess, got 18m gold (1700 personal acres) &lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Humming): Disaster, cost 20m gold (2044 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Golden): Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research.&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Green) &amp;quot;The advice you gave caused mixture to go inert. No harm done, but you were of no help to the alchemist. She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Giving Bought==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Sticky &amp;amp; Brown mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Dark &amp;amp; Golden mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Golden mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Humming mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt; can not verifiy it [[User:Holger Gilruth|Holger Gilruth]] 16:09, 21 March 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Brown mixed) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Murky &amp;amp; Sparkling mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 26,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Silvery &amp;amp; Sparkling mixed)&#039;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Gold mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 900,000 gold as reward for assisting in her research&#039; (362 pers acres)&lt;br /&gt;
&lt;br /&gt;
==Grey/Gray potion Bought==&lt;br /&gt;
(Clear &amp;amp; Pink) Success! The mixture is stable. The grateful Alchemist gives you 23,000,000 gold as payment for assisting in her research.  (&amp;lt;--- 1897 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Cloudy): Inert&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Aqua): Inert&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Green): Success&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Ecru) : Success! The mixture is stable. The grateful alchemist gives you 4.600.000 gold as payment for assisting in her research. (862 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Ecru) : Inert&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Ecru): Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 10,000,000 gold. (1448 Personal Acres)&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Aged): Inert&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Powdery): Fined 11m gold&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Sparkling) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Slimy): Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 18,000,000 gold.   (&amp;lt;--- 1,942 personal acres)&lt;br /&gt;
&lt;br /&gt;
==Loyalty Bought==&lt;br /&gt;
(Burning &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful alchemist gives you 3,500,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Pink): Inert&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Crackling)  &#039;Success! The mixture is stable.&#039;&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; oily) Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 12.000.000 gold&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Sparkly) &#039;Success! The mixture is stable. The grateful alchemist gives you 900,000 gold as reward for assisting in her research&#039; (358 pers acres)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Green) &#039;Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Sparkling) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold Bought==&lt;br /&gt;
(Purple &amp;amp; Humming) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 8,000,000 gold&#039; &lt;br /&gt;
(1244 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
==Metagrobology Bought==&lt;br /&gt;
(Orange &amp;amp; Green) Success! The mixture is stable. The grateful alchemist gave you a 21,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(White with Cloudy) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Orange with Cloudy) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Sticky with Aged) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Dark with Aqua) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Aqua) Explodes, Fined 19,000,000 gold&lt;br /&gt;
&lt;br /&gt;
==Prevention Bought==&lt;br /&gt;
(Silvery &amp;amp; Golden) &amp;quot;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Ecru) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 21,000,000 in gold a payment for assisting in her research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(White with Ecru) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 23,000,000 in gold a payment for assisting in her research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Aged) &amp;quot;Eureka! The potion is potent. The grateful alchemist gives you a gold bar as payment for assisting in her research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Sparkling) &amp;quot;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Aged) &amp;quot;The Alchemist looks at you in shock. You&#039;ve discovered an entirely new kind of potion. She tells you she&#039;ll have it available for you the next time she visits.&amp;quot; No reward or fine at this time.&lt;br /&gt;
&lt;br /&gt;
==Quintain bought==&lt;br /&gt;
(Burning &amp;amp; Aged) NEW POTION :  Ancient potion available next alchemist.&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Cloudy) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Burning and Crackling) Inert&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Powdery) Inert&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Aqua) Inert&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Ecru) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 19,000,000 gold&#039;&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Sparkling mixed) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 15,000,000 gold&#039; &lt;br /&gt;
(1774 pers acres) (Many thanks to Moon for the info)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Aqua) &amp;quot;Success! The mixture is stable The grateful Alchemist give you 20,000,000 gold as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Ecru) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Aqua) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Bird&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
==Strength Bought==&lt;br /&gt;
(Sticky &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
==Swirly Bought==&lt;br /&gt;
(Red &amp;amp; Ecru) Success! The mixture is stable. The grateful alchemist gives you 10,000,000 gold as reward for assisting in her research&#039; 1,109 PA&#039;s&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Pink) Success! The mixture is stable. The grateful Alchemist gives you 8,000,000 gold as payment for assisting in her research. (&amp;lt;--- 942 personal acres)&lt;br /&gt;
&lt;br /&gt;
==White Bought==&lt;br /&gt;
&lt;br /&gt;
{Purple and Oily) Success! The mixture is stable. The grateful alchemist gives you 11,000,000 gold as reward for assisting in her research&#039; (1315 Personal Acres @ 6.9M each)&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Humming) Success! The mixture is stable. The grateful alchemist gives you 2,400,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(616 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Humming) Inert (390 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Humming) Success! The mixture is stable. The grateful alchemist gave you a gold bar as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Brown) Inert&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Sparkling) Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(1998 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Shiny and Fizzy) Success! The mixture is stable. The grateful alchemist gives you 10,000,000 gold as reward for assisting in her research&#039; (1213 peers acres)&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Brown) Disaster strikes! Your suggested mixture explodes destroying weeks of precious research. The Alchemist lets you off easy by fining you only 19,000,000 gold. (2,000 personal acres )&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Oily) Disaster strikes! Your suggested mixture explodes destroying weeks of precious research. The Alchemist lets you off easy by fining you only 800,000 gold. (390 personal acres )&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Humming) Inert&lt;br /&gt;
&lt;br /&gt;
==Unknown what was Bought==&lt;br /&gt;
(Clear &amp;amp; Golden): gold bar&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Golden): gold bar&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Powdery): inert&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*No effect does not mean your potion you bought is negated.  you still receive the effects of the potion you trade a bar(s) for&lt;br /&gt;
&lt;br /&gt;
*Not sure at this time if the potion you purchase makes a difference but i will note that as i get the info&lt;br /&gt;
&lt;br /&gt;
*These are simply observations. Hearing reports of people buying the potion/mixed same ingredients on the wiki and got a different result.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potions|Potions Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potion_Mixtures&amp;diff=8948</id>
		<title>Potion Mixtures</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potion_Mixtures&amp;diff=8948"/>
		<updated>2013-02-22T16:53:06Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: /* No Potion Bought */  added white &amp;amp; brown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mixture-only Results==&lt;br /&gt;
There are two results that can only happen with mixing the correct potions:&lt;br /&gt;
&lt;br /&gt;
Some mixtures with aged potions result in the following message:&lt;br /&gt;
&amp;quot;The Alchemist looks at you in shock. You&#039;ve discovered an entirely new kind of potion. She tells you she&#039;ll have it available for you the next time she visits.&amp;quot; The next Alchemist visit will have an ancient potion available for one gold bar. Purchasing it will make the next Trader after that last for two years instead of one.&lt;br /&gt;
&lt;br /&gt;
It is also possible to begin a [[Federation_Specific_Information#Dungeon_Quest|Dungeon Quest]] by mixing potions. This seems to happen with any mixture with a crackling potion, and a few others have been reported to trigger it.&lt;br /&gt;
&lt;br /&gt;
==No Potion Bought==&lt;br /&gt;
(Blue &amp;amp; Aged) Success&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Brown) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Crackling) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Cloudy)Got gold&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Cloudy)&amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Slimey): Inert&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Burn &amp;amp; Gold): Gold bar&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Sparkling) &amp;quot;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 2,700,000 gold&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Aged): Inert&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Aqua): Success! The mixture is stable. The grateful alchemist gives you 4.000.000 gold as payment for assisting in her research. (810 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Humming): Disaster, fined 20m gold (2000 Pers Acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Green): &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Powdery): Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 16,000,000 gold. (&amp;lt;- 1841 Pers Acres)&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Aged) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Aqua) &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Fizzy &amp;amp; Sparkling)Got gold&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Gray &amp;amp; Green) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,600,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt; (Gray &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,600,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Crackling) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 17,000,000 gold&#039; (note! different result same mixture as above!)&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Aqua) &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Gray &amp;amp; Ecru) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,600,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Crackling): Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Gold&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Cloudy) &#039;Success! The mixture is stable. The grateful Alchemist gives you 14,000,000 gold as payment for assisting in her research.&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Green): &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 2,800,000 gold&#039; (770 pers acres)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt; (Purple &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,000,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Aqua) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 3,700,000 gold&#039; (893 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Green) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Oily) &#039;Success! The mixture is stable. The grateful Alchemist gives you 24,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Burning) &#039;Success! The mixture is stable. The grateful Alchemist gives you 25,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Pink): your suggested mixture explodes, destroying weeks of precious research, the alchemist lets you off easy, by fining you&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt; (Red &amp;amp; AQUA) &#039;Success! The mixture is stable. The grateful Alchemist gives you 25,000,000 gold (at 2000 personals) as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Shiny &amp;amp; Aged) &#039;Success! The mixture is stable. The grateful Alchemist gives you 19,000,000 gold as payment for assisting in her research.&#039; (1750 Pers Acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Silvery &amp;amp; Green) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Oily) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Slimy mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Humming) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Crackling) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Crackling): Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Love&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Brown) Inert&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Powdery) Inert&lt;br /&gt;
&lt;br /&gt;
==Blue Bought==&lt;br /&gt;
(White &amp;amp; Crackling) Bad:  &amp;quot;your suggested mixture explodes, destroying weeks of precious research, the alchemist lets you off easy, by fining you only 16 million gold---ACCORDING TO SYDNEY DELUXE THAT IS THE EQUIVALENT OF ONE ACRE IN GOLD- THAT MUST BE MY CURRENT PURCHASE RATE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Bubbling &amp;amp; Red Powdery) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  she thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Crackling) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  she thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Cloudy) Inert: &amp;quot;the advice you gave caused the mixture to go inert. no harm done, but you were of no help to the Alchemist. She thanks you for your time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Oily)  &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 10,000,000 gold as payment for assisting in her research.&amp;quot; (1245 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Oily) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  she thanks you for your time.&amp;quot; (610 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Aged) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 1,900,000 gold as payment for assisting in her research.&amp;quot; (549 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Golden): gold bar&lt;br /&gt;
&lt;br /&gt;
==Bubbling Bought==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Clear &amp;amp; Ecru) &#039;Success! The mixture is stable. The grateful Alchemist gives you 22,000,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful Alchemist gives you 22,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Humming mixed) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 600,000 gold&#039; (336 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Aqua): &#039;Success! The mixture is stable.&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Oily) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Silvery &amp;amp; Sparkling mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Pink) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Orange and ECRU) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert. no harm done, but you were of no help to the alchemist. she thanks you for your time. &lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Ecru) &#039;Success! The mixture is stable. The grateful Alchemist gives you 22,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(White &amp;amp; Golden mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Green) &amp;quot;The advice you gave caused mixture to go inert. No harm done, but you were of no help to the alchemist. She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Dark Green Bought==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Sticky &amp;amp; Cloudy) &#039;Success! The mixture is stable. The grateful alchemist gives you 12,000,000 gold as reward for assisting in her research&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Gold): &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
==Generosity Bought==&lt;br /&gt;
(Fizzy &amp;amp; Cloudy): Sucess, got 18m gold (1700 personal acres) &lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Humming): Disaster, cost 20m gold (2044 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Golden): Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research.&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Green) &amp;quot;The advice you gave caused mixture to go inert. No harm done, but you were of no help to the alchemist. She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Giving Bought==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Sticky &amp;amp; Brown mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Dark &amp;amp; Golden mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Golden mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Humming mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt; can not verifiy it [[User:Holger Gilruth|Holger Gilruth]] 16:09, 21 March 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Brown mixed) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Murky &amp;amp; Sparkling mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 26,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Silvery &amp;amp; Sparkling mixed)&#039;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Gold mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 900,000 gold as reward for assisting in her research&#039; (362 pers acres)&lt;br /&gt;
&lt;br /&gt;
==Grey/Gray potion Bought==&lt;br /&gt;
(Clear &amp;amp; Pink) Success! The mixture is stable. The grateful Alchemist gives you 23,000,000 gold as payment for assisting in her research.  (&amp;lt;--- 1897 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Cloudy): Inert&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Aqua): Inert&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Green): Success&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Ecru) : Success! The mixture is stable. The grateful alchemist gives you 4.600.000 gold as payment for assisting in her research. (862 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Ecru) : Inert&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Ecru): Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 10,000,000 gold. (1448 Personal Acres)&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Aged): Inert&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Powdery): Fined 11m gold&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Sparkling) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Slimy): Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 18,000,000 gold.   (&amp;lt;--- 1,942 personal acres)&lt;br /&gt;
&lt;br /&gt;
==Loyalty Bought==&lt;br /&gt;
(Burning &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful alchemist gives you 3,500,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Pink): Inert&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Crackling)  &#039;Success! The mixture is stable.&#039;&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; oily) Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 12.000.000 gold&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Sparkly) &#039;Success! The mixture is stable. The grateful alchemist gives you 900,000 gold as reward for assisting in her research&#039; (358 pers acres)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Green) &#039;Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Sparkling) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold Bought==&lt;br /&gt;
(Purple &amp;amp; Humming) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 8,000,000 gold&#039; &lt;br /&gt;
(1244 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
==Metagrobology Bought==&lt;br /&gt;
(Orange &amp;amp; Green) Success! The mixture is stable. The grateful alchemist gave you a 21,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(White with Cloudy) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Orange with Cloudy) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Sticky with Aged) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Dark with Aqua) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Aqua) Explodes, Fined 19,000,000 gold&lt;br /&gt;
&lt;br /&gt;
==Prevention Bought==&lt;br /&gt;
(Silvery &amp;amp; Golden) &amp;quot;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Ecru) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 21,000,000 in gold a payment for assisting in her research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(White with Ecru) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 23,000,000 in gold a payment for assisting in her research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Aged) &amp;quot;Eureka! The potion is potent. The grateful alchemist gives you a gold bar as payment for assisting in her research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Sparkling) &amp;quot;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Aged) &amp;quot;The Alchemist looks at you in shock. You&#039;ve discovered an entirely new kind of potion. She tells you she&#039;ll have it available for you the next time she visits.&amp;quot; No reward or fine at this time.&lt;br /&gt;
&lt;br /&gt;
==Quintain bought==&lt;br /&gt;
(Burning &amp;amp; Aged) NEW POTION :  Ancient potion available next alchemist.&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Cloudy) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Burning and Crackling) Inert&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Powdery) Inert&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Aqua) Inert&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Ecru) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 19,000,000 gold&#039;&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Sparkling mixed) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 15,000,000 gold&#039; &lt;br /&gt;
(1774 pers acres) (Many thanks to Moon for the info)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Aqua) &amp;quot;Success! The mixture is stable The grateful Alchemist give you 20,000,000 gold as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Ecru) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Aqua) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Bird&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
==Strength Bought==&lt;br /&gt;
(Sticky &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
==Swirly Bought==&lt;br /&gt;
(Red &amp;amp; Ecru) Success! The mixture is stable. The grateful alchemist gives you 10,000,000 gold as reward for assisting in her research&#039; 1,109 PA&#039;s&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Pink) Success! The mixture is stable. The grateful Alchemist gives you 8,000,000 gold as payment for assisting in her research. (&amp;lt;--- 942 personal acres)&lt;br /&gt;
&lt;br /&gt;
==White Bought==&lt;br /&gt;
&lt;br /&gt;
{Purple and Oily) Success! The mixture is stable. The grateful alchemist gives you 11,000,000 gold as reward for assisting in her research&#039; (1315 Personal Acres @ 6.9M each)&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Humming) Success! The mixture is stable. The grateful alchemist gives you 2,400,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(616 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Humming) Inert (390 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Humming) Success! The mixture is stable. The grateful alchemist gave you a gold bar as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Brown) Inert&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Sparkling) Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(1998 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Shiny and Fizzy) Success! The mixture is stable. The grateful alchemist gives you 10,000,000 gold as reward for assisting in her research&#039; (1213 peers acres)&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Brown) Disaster strikes! Your suggested mixture explodes destroying weeks of precious research. The Alchemist lets you off easy by fining you only 19,000,000 gold. (2,000 personal acres )&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Oily) Disaster strikes! Your suggested mixture explodes destroying weeks of precious research. The Alchemist lets you off easy by fining you only 800,000 gold. (390 personal acres )&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Humming) Inert&lt;br /&gt;
&lt;br /&gt;
==Unknown what was Bought==&lt;br /&gt;
(Clear &amp;amp; Golden): gold bar&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Golden): gold bar&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Powdery): inert&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*No effect does not mean your potion you bought is negated.  you still receive the effects of the potion you trade a bar(s) for&lt;br /&gt;
&lt;br /&gt;
*Not sure at this time if the potion you purchase makes a difference but i will note that as i get the info&lt;br /&gt;
&lt;br /&gt;
*These are simply observations. Hearing reports of people buying the potion/mixed same ingredients on the wiki and got a different result.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potions|Potions Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potion_Mixtures&amp;diff=8947</id>
		<title>Potion Mixtures</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potion_Mixtures&amp;diff=8947"/>
		<updated>2013-02-22T16:52:26Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: /* Generosity Bought */ add yellow &amp;amp; green&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mixture-only Results==&lt;br /&gt;
There are two results that can only happen with mixing the correct potions:&lt;br /&gt;
&lt;br /&gt;
Some mixtures with aged potions result in the following message:&lt;br /&gt;
&amp;quot;The Alchemist looks at you in shock. You&#039;ve discovered an entirely new kind of potion. She tells you she&#039;ll have it available for you the next time she visits.&amp;quot; The next Alchemist visit will have an ancient potion available for one gold bar. Purchasing it will make the next Trader after that last for two years instead of one.&lt;br /&gt;
&lt;br /&gt;
It is also possible to begin a [[Federation_Specific_Information#Dungeon_Quest|Dungeon Quest]] by mixing potions. This seems to happen with any mixture with a crackling potion, and a few others have been reported to trigger it.&lt;br /&gt;
&lt;br /&gt;
==No Potion Bought==&lt;br /&gt;
(Blue &amp;amp; Aged) Success&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Brown) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Crackling) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Cloudy)Got gold&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Cloudy)&amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Slimey): Inert&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Burn &amp;amp; Gold): Gold bar&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Sparkling) &amp;quot;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 2,700,000 gold&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Aged): Inert&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Aqua): Success! The mixture is stable. The grateful alchemist gives you 4.000.000 gold as payment for assisting in her research. (810 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Humming): Disaster, fined 20m gold (2000 Pers Acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Green): &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Powdery): Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 16,000,000 gold. (&amp;lt;- 1841 Pers Acres)&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Aged) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Aqua) &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Fizzy &amp;amp; Sparkling)Got gold&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Gray &amp;amp; Green) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,600,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt; (Gray &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,600,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Crackling) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 17,000,000 gold&#039; (note! different result same mixture as above!)&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Aqua) &#039;The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Gray &amp;amp; Ecru) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,600,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Crackling): Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Gold&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Cloudy) &#039;Success! The mixture is stable. The grateful Alchemist gives you 14,000,000 gold as payment for assisting in her research.&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Green): &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 2,800,000 gold&#039; (770 pers acres)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt; (Purple &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,000,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Aqua) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 3,700,000 gold&#039; (893 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Green) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Oily) &#039;Success! The mixture is stable. The grateful Alchemist gives you 24,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Burning) &#039;Success! The mixture is stable. The grateful Alchemist gives you 25,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Pink): your suggested mixture explodes, destroying weeks of precious research, the alchemist lets you off easy, by fining you&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt; (Red &amp;amp; AQUA) &#039;Success! The mixture is stable. The grateful Alchemist gives you 25,000,000 gold (at 2000 personals) as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Shiny &amp;amp; Aged) &#039;Success! The mixture is stable. The grateful Alchemist gives you 19,000,000 gold as payment for assisting in her research.&#039; (1750 Pers Acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Silvery &amp;amp; Green) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Oily) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Slimy mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Humming) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Crackling) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Crackling): Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Love&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Powdery) Inert&lt;br /&gt;
&lt;br /&gt;
==Blue Bought==&lt;br /&gt;
(White &amp;amp; Crackling) Bad:  &amp;quot;your suggested mixture explodes, destroying weeks of precious research, the alchemist lets you off easy, by fining you only 16 million gold---ACCORDING TO SYDNEY DELUXE THAT IS THE EQUIVALENT OF ONE ACRE IN GOLD- THAT MUST BE MY CURRENT PURCHASE RATE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Bubbling &amp;amp; Red Powdery) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  she thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Crackling) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  she thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Cloudy) Inert: &amp;quot;the advice you gave caused the mixture to go inert. no harm done, but you were of no help to the Alchemist. She thanks you for your time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Oily)  &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 10,000,000 gold as payment for assisting in her research.&amp;quot; (1245 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Oily) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  she thanks you for your time.&amp;quot; (610 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Aged) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 1,900,000 gold as payment for assisting in her research.&amp;quot; (549 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Golden): gold bar&lt;br /&gt;
&lt;br /&gt;
==Bubbling Bought==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Clear &amp;amp; Ecru) &#039;Success! The mixture is stable. The grateful Alchemist gives you 22,000,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful Alchemist gives you 22,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Humming mixed) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 600,000 gold&#039; (336 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Aqua): &#039;Success! The mixture is stable.&#039;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Oily) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Silvery &amp;amp; Sparkling mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Pink) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Orange and ECRU) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert. no harm done, but you were of no help to the alchemist. she thanks you for your time. &lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Ecru) &#039;Success! The mixture is stable. The grateful Alchemist gives you 22,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(White &amp;amp; Golden mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Green) &amp;quot;The advice you gave caused mixture to go inert. No harm done, but you were of no help to the alchemist. She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Dark Green Bought==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Sticky &amp;amp; Cloudy) &#039;Success! The mixture is stable. The grateful alchemist gives you 12,000,000 gold as reward for assisting in her research&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Gold): &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
==Generosity Bought==&lt;br /&gt;
(Fizzy &amp;amp; Cloudy): Sucess, got 18m gold (1700 personal acres) &lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Humming): Disaster, cost 20m gold (2044 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Golden): Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research.&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Green) &amp;quot;The advice you gave caused mixture to go inert. No harm done, but you were of no help to the alchemist. She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Giving Bought==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Sticky &amp;amp; Brown mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Dark &amp;amp; Golden mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Golden mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Humming mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt; can not verifiy it [[User:Holger Gilruth|Holger Gilruth]] 16:09, 21 March 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Brown mixed) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Murky &amp;amp; Sparkling mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 26,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Silvery &amp;amp; Sparkling mixed)&#039;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Gold mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 900,000 gold as reward for assisting in her research&#039; (362 pers acres)&lt;br /&gt;
&lt;br /&gt;
==Grey/Gray potion Bought==&lt;br /&gt;
(Clear &amp;amp; Pink) Success! The mixture is stable. The grateful Alchemist gives you 23,000,000 gold as payment for assisting in her research.  (&amp;lt;--- 1897 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Cloudy): Inert&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Aqua): Inert&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Green): Success&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Ecru) : Success! The mixture is stable. The grateful alchemist gives you 4.600.000 gold as payment for assisting in her research. (862 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Ecru) : Inert&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Ecru): Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 10,000,000 gold. (1448 Personal Acres)&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Aged): Inert&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Powdery): Fined 11m gold&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Sparkling) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Slimy): Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 18,000,000 gold.   (&amp;lt;--- 1,942 personal acres)&lt;br /&gt;
&lt;br /&gt;
==Loyalty Bought==&lt;br /&gt;
(Burning &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful alchemist gives you 3,500,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Pink): Inert&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Crackling)  &#039;Success! The mixture is stable.&#039;&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; oily) Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 12.000.000 gold&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Sparkly) &#039;Success! The mixture is stable. The grateful alchemist gives you 900,000 gold as reward for assisting in her research&#039; (358 pers acres)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Green) &#039;Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Sparkling) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold Bought==&lt;br /&gt;
(Purple &amp;amp; Humming) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 8,000,000 gold&#039; &lt;br /&gt;
(1244 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
==Metagrobology Bought==&lt;br /&gt;
(Orange &amp;amp; Green) Success! The mixture is stable. The grateful alchemist gave you a 21,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(White with Cloudy) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Orange with Cloudy) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Sticky with Aged) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Dark with Aqua) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Aqua) Explodes, Fined 19,000,000 gold&lt;br /&gt;
&lt;br /&gt;
==Prevention Bought==&lt;br /&gt;
(Silvery &amp;amp; Golden) &amp;quot;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Ecru) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 21,000,000 in gold a payment for assisting in her research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(White with Ecru) &amp;quot;Success! The mixture is stable. The grateful Alchemist gives you 23,000,000 in gold a payment for assisting in her research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Aged) &amp;quot;Eureka! The potion is potent. The grateful alchemist gives you a gold bar as payment for assisting in her research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Sparkling) &amp;quot;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Aged) &amp;quot;The Alchemist looks at you in shock. You&#039;ve discovered an entirely new kind of potion. She tells you she&#039;ll have it available for you the next time she visits.&amp;quot; No reward or fine at this time.&lt;br /&gt;
&lt;br /&gt;
==Quintain bought==&lt;br /&gt;
(Burning &amp;amp; Aged) NEW POTION :  Ancient potion available next alchemist.&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Cloudy) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Burning and Crackling) Inert&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Powdery) Inert&lt;br /&gt;
&lt;br /&gt;
(Burning &amp;amp; Aqua) Inert&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Ecru) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 19,000,000 gold&#039;&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Sparkling mixed) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 15,000,000 gold&#039; &lt;br /&gt;
(1774 pers acres) (Many thanks to Moon for the info)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Aqua) &amp;quot;Success! The mixture is stable The grateful Alchemist give you 20,000,000 gold as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Ecru) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Aqua) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Crackling) &amp;quot;Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letters. Soon, the word &amp;quot;Bird&amp;quot; hangs in the air, then dissipates. What wizardry is this (it gives you the word for the dungeon quest)&lt;br /&gt;
&lt;br /&gt;
==Strength Bought==&lt;br /&gt;
(Sticky &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
==Swirly Bought==&lt;br /&gt;
(Red &amp;amp; Ecru) Success! The mixture is stable. The grateful alchemist gives you 10,000,000 gold as reward for assisting in her research&#039; 1,109 PA&#039;s&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Pink) Success! The mixture is stable. The grateful Alchemist gives you 8,000,000 gold as payment for assisting in her research. (&amp;lt;--- 942 personal acres)&lt;br /&gt;
&lt;br /&gt;
==White Bought==&lt;br /&gt;
&lt;br /&gt;
{Purple and Oily) Success! The mixture is stable. The grateful alchemist gives you 11,000,000 gold as reward for assisting in her research&#039; (1315 Personal Acres @ 6.9M each)&lt;br /&gt;
&lt;br /&gt;
(Yellow &amp;amp; Humming) Success! The mixture is stable. The grateful alchemist gives you 2,400,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(616 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Humming) Inert (390 personal acres)&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Humming) Success! The mixture is stable. The grateful alchemist gave you a gold bar as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Brown) Inert&lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Sparkling) Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(1998 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Shiny and Fizzy) Success! The mixture is stable. The grateful alchemist gives you 10,000,000 gold as reward for assisting in her research&#039; (1213 peers acres)&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Brown) Disaster strikes! Your suggested mixture explodes destroying weeks of precious research. The Alchemist lets you off easy by fining you only 19,000,000 gold. (2,000 personal acres )&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Oily) Disaster strikes! Your suggested mixture explodes destroying weeks of precious research. The Alchemist lets you off easy by fining you only 800,000 gold. (390 personal acres )&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Humming) Inert&lt;br /&gt;
&lt;br /&gt;
==Unknown what was Bought==&lt;br /&gt;
(Clear &amp;amp; Golden): gold bar&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Golden): gold bar&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Powdery): inert&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*No effect does not mean your potion you bought is negated.  you still receive the effects of the potion you trade a bar(s) for&lt;br /&gt;
&lt;br /&gt;
*Not sure at this time if the potion you purchase makes a difference but i will note that as i get the info&lt;br /&gt;
&lt;br /&gt;
*These are simply observations. Hearing reports of people buying the potion/mixed same ingredients on the wiki and got a different result.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potions|Potions Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Efficiency_Upgrades&amp;diff=8663</id>
		<title>Efficiency Upgrades</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Efficiency_Upgrades&amp;diff=8663"/>
		<updated>2012-12-12T03:58:52Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Production Upgrades &amp;amp; Castle (Reg Hud)==&lt;br /&gt;
* Total: 28g / acre (see note below)&lt;br /&gt;
* This includes all the production and housing upgrades along the way&lt;br /&gt;
* See list of production upgrades here &#039;&#039;&#039;&#039;&#039;[[Land Improvements]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mysterious Trader (Reg Hud)==&lt;br /&gt;
* Total: 2g / acre  (see note below)&lt;br /&gt;
* This is given in 1g/acre increments from the Trader.  You can get this a maximum of two times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039;&#039;&#039; The regular version of the game has a maximum of 30 gold per acre. You can get there by getting all the land improvement upgrades and then getting the rest via the trader. Or, you can get +2 by buying the castle at any time. If you are already at 30 when you buy the castle you do not get 32, but you do get the other benefits the castle brings.&lt;br /&gt;
&lt;br /&gt;
==The Book/The Key/The Abott (Fed Hud)==&lt;br /&gt;
* Total: 2g / acre&lt;br /&gt;
* See here for more info [[Federation_HUD#Book.2C_Key_.26_Translation|Book, Key &amp;amp; Translation]]&lt;br /&gt;
&lt;br /&gt;
==Four Allies &amp;amp; Embassies (Fed Hud)==&lt;br /&gt;
* Total: 1g / acre&lt;br /&gt;
* Once you&#039;ve built 4 embassies, you get this bonus.&lt;br /&gt;
&lt;br /&gt;
==Fifth Ally &amp;amp; Embassy (Fed Hud)==&lt;br /&gt;
* Total: 1g / acre&lt;br /&gt;
* Once you&#039;ve built your 5th embassy, you get this bonus.&lt;br /&gt;
&lt;br /&gt;
==Jousts at Festival (Fed Hud)==&lt;br /&gt;
* Total: 1g / acre&lt;br /&gt;
* Once you&#039;ve won 10 jousts, you get this bonus.&lt;br /&gt;
&lt;br /&gt;
==Famine Research (Fed Hud)==&lt;br /&gt;
* Total: 3g / acre&lt;br /&gt;
* Researching Famine 20 levels gives you 3g / acre.&lt;br /&gt;
&lt;br /&gt;
==Future / Missing==&lt;br /&gt;
* Total: ?g / acre&lt;br /&gt;
* Copy / use this section to add more that have been left out.&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Efficiency_Upgrades&amp;diff=8662</id>
		<title>Efficiency Upgrades</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Efficiency_Upgrades&amp;diff=8662"/>
		<updated>2012-12-12T03:57:50Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: Added regular hud note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Production Upgrades &amp;amp; Castle (Reg Hud)==&lt;br /&gt;
* Total: 28g / acre (see note below)&lt;br /&gt;
* This includes all the production and housing upgrades along the way&lt;br /&gt;
* See list of production upgrades here &#039;&#039;&#039;&#039;&#039;[[Land Improvements]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mysterious Trader (Reg Hud)==&lt;br /&gt;
* Total: 2g / acre  (see note below)&lt;br /&gt;
* This is given in 1g/acre increments from the Trader.  You can get this a maximum of two times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039;&#039;&#039; On the regular HUD you max out at 30g / acre between production upgrades, buying the castle, and getting upgrades from the trader.&lt;br /&gt;
&lt;br /&gt;
==The Book/The Key/The Abott (Fed Hud)==&lt;br /&gt;
* Total: 2g / acre&lt;br /&gt;
* See here for more info [[Federation_HUD#Book.2C_Key_.26_Translation|Book, Key &amp;amp; Translation]]&lt;br /&gt;
&lt;br /&gt;
==Four Allies &amp;amp; Embassies (Fed Hud)==&lt;br /&gt;
* Total: 1g / acre&lt;br /&gt;
* Once you&#039;ve built 4 embassies, you get this bonus.&lt;br /&gt;
&lt;br /&gt;
==Fifth Ally &amp;amp; Embassy (Fed Hud)==&lt;br /&gt;
* Total: 1g / acre&lt;br /&gt;
* Once you&#039;ve built your 5th embassy, you get this bonus.&lt;br /&gt;
&lt;br /&gt;
==Jousts at Festival (Fed Hud)==&lt;br /&gt;
* Total: 1g / acre&lt;br /&gt;
* Once you&#039;ve won 10 jousts, you get this bonus.&lt;br /&gt;
&lt;br /&gt;
==Famine Research (Fed Hud)==&lt;br /&gt;
* Total: 3g / acre&lt;br /&gt;
* Researching Famine 20 levels gives you 3g / acre.&lt;br /&gt;
&lt;br /&gt;
==Future / Missing==&lt;br /&gt;
* Total: ?g / acre&lt;br /&gt;
* Copy / use this section to add more that have been left out.&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Efficiency_Upgrades&amp;diff=8661</id>
		<title>Efficiency Upgrades</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Efficiency_Upgrades&amp;diff=8661"/>
		<updated>2012-12-12T03:51:32Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: added castle reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Production Upgrades &amp;amp; Castle==&lt;br /&gt;
* Total: 28g / acre&lt;br /&gt;
* This includes all the production and housing upgrades along the way&lt;br /&gt;
* See list of production upgrades here &#039;&#039;&#039;&#039;&#039;[[Land Improvements]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mysterious Trader==&lt;br /&gt;
* Total: 2g / acre&lt;br /&gt;
* This is given in 1g/acre increments from the Trader.  You can get this a maximum of two times.&lt;br /&gt;
&lt;br /&gt;
==The Book/The Key/The Abott==&lt;br /&gt;
* Total: 2g / acre&lt;br /&gt;
* See here for more info [[Federation_HUD#Book.2C_Key_.26_Translation|Book, Key &amp;amp; Translation]]&lt;br /&gt;
&lt;br /&gt;
==Four Allies &amp;amp; Embassies==&lt;br /&gt;
* Total: 1g / acre&lt;br /&gt;
* Once you&#039;ve built 4 embassies, you get this bonus.&lt;br /&gt;
&lt;br /&gt;
==Fifth Ally &amp;amp; Embassy==&lt;br /&gt;
* Total: 1g / acre&lt;br /&gt;
* Once you&#039;ve built your 5th embassy, you get this bonus.&lt;br /&gt;
&lt;br /&gt;
==Jousts at Festival==&lt;br /&gt;
* Total: 1g / acre&lt;br /&gt;
* Once you&#039;ve won 10 jousts, you get this bonus.&lt;br /&gt;
&lt;br /&gt;
==Famine Research==&lt;br /&gt;
* Total: 3g / acre&lt;br /&gt;
* Researching Famine 20 levels gives you 3g / acre.&lt;br /&gt;
&lt;br /&gt;
==Future / Missing==&lt;br /&gt;
* Total: ?g / acre&lt;br /&gt;
* Copy / use this section to add more that have been left out.&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Efficiency_Upgrades&amp;diff=8660</id>
		<title>Efficiency Upgrades</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Efficiency_Upgrades&amp;diff=8660"/>
		<updated>2012-12-12T03:45:16Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Production Upgrades==&lt;br /&gt;
* Total: 28g / acre&lt;br /&gt;
* This includes all the production and housing upgrades along the way&lt;br /&gt;
* See list of production upgrades here &#039;&#039;&#039;&#039;&#039;[[Land Improvements]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mysterious Trader==&lt;br /&gt;
* Total: 2g / acre&lt;br /&gt;
* This is given in 1g/acre increments from the Trader.  You can get this a maximum of two times.&lt;br /&gt;
&lt;br /&gt;
==The Book/The Key/The Abott==&lt;br /&gt;
* Total: 2g / acre&lt;br /&gt;
* See here for more info [[Federation_HUD#Book.2C_Key_.26_Translation|Book, Key &amp;amp; Translation]]&lt;br /&gt;
&lt;br /&gt;
==Four Allies &amp;amp; Embassies==&lt;br /&gt;
* Total: 1g / acre&lt;br /&gt;
* Once you&#039;ve built 4 embassies, you get this bonus.&lt;br /&gt;
&lt;br /&gt;
==Fifth Ally &amp;amp; Embassy==&lt;br /&gt;
* Total: 1g / acre&lt;br /&gt;
* Once you&#039;ve built your 5th embassy, you get this bonus.&lt;br /&gt;
&lt;br /&gt;
==Jousts at Festival==&lt;br /&gt;
* Total: 1g / acre&lt;br /&gt;
* Once you&#039;ve won 10 jousts, you get this bonus.&lt;br /&gt;
&lt;br /&gt;
==Famine Research==&lt;br /&gt;
* Total: 3g / acre&lt;br /&gt;
* Researching Famine 20 levels gives you 3g / acre.&lt;br /&gt;
&lt;br /&gt;
==Future / Missing==&lt;br /&gt;
* Total: ?g / acre&lt;br /&gt;
* Copy / use this section to add more that have been left out.&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Efficiency_Upgrades&amp;diff=8659</id>
		<title>Efficiency Upgrades</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Efficiency_Upgrades&amp;diff=8659"/>
		<updated>2012-12-12T03:44:17Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: /* The Book/The Key/The Abott */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Production Upgrades==&lt;br /&gt;
* Total: 28g / acre&lt;br /&gt;
* This includes all the production and housing upgrades along the way&lt;br /&gt;
* See list of production upgrades here &#039;&#039;&#039;&#039;&#039;[[Land Improvements]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mysterious Trader==&lt;br /&gt;
* Total: 2g / acre&lt;br /&gt;
* This is given in 1g/acre increments from the Trader.  You can get this a maximum of two times.&lt;br /&gt;
&lt;br /&gt;
==The Book/The Key/The Abott==&lt;br /&gt;
* Total: 2g / acre&lt;br /&gt;
* See here for more info [[Federation_HUD#Book.2C_Key_.26_Translation|Book, Key &amp;amp; Translation]]&lt;br /&gt;
&lt;br /&gt;
==4 Allies &amp;amp; Embassies==&lt;br /&gt;
* Total: 1g / acre&lt;br /&gt;
* Once you&#039;ve built 4 embassies, you get this bonus.&lt;br /&gt;
&lt;br /&gt;
==5th Ally &amp;amp; Embassy==&lt;br /&gt;
* Total: 1g / acre&lt;br /&gt;
* Once you&#039;ve built your 5th embassy, you get this bonus.&lt;br /&gt;
&lt;br /&gt;
==Jousts at Festival==&lt;br /&gt;
* Total: 1g / acre&lt;br /&gt;
* Once you&#039;ve won 10 jousts, you get this bonus.&lt;br /&gt;
&lt;br /&gt;
==Famine Research==&lt;br /&gt;
* Total: 3g / acre&lt;br /&gt;
* Researching Famine 20 levels gives you 3g / acre.&lt;br /&gt;
&lt;br /&gt;
==Future / Missing==&lt;br /&gt;
* Total: ?g / acre&lt;br /&gt;
* Copy / use this section to add more that have been left out.&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Federation_HUD&amp;diff=8658</id>
		<title>Federation HUD</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Federation_HUD&amp;diff=8658"/>
		<updated>2012-12-12T03:39:34Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: /* Gold per Acre */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Federation HUD gives players a few more and different options than the standard HUD.  It demands more attention as well, since the default options for puzzles and choices presented sometimes have negative, not neutral consequences.  These penalties for an inattentive or AFK player make it not advisable (at this point anyhow) for a player that often misses turns.&lt;br /&gt;
&lt;br /&gt;
Resource management is the principal added point in Federation game play, as the player adjusts acreage and gold reserves and manages disasters and special options to keep the empire&#039;s [[Citizens|citizens]] (not to be confused with subjects) happy, healthy and within the fold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please be advised, once one has purchased the Federation HUD, the standard HUD becomes unusable.&#039;&#039;&#039;  Should one care to swap back to the standard HUD, they must contact Ultralite Soleil for a refund and re-activation of the standard HUD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Path To Royalty ==&lt;br /&gt;
&lt;br /&gt;
A player who wants to become a Queen or King must first complete this series of purchases that improve grounds and assets and prepare for ascension.  The full path has 17 purchases at a total cost of about 400 million gold.  New options presented include castle beautification, roadways, cathedral construction and the like.  Some parts are multi-stepped sections (find architect, design cathedral, find location, and so on), and most offer three options for pricing and messaged outcome.&lt;br /&gt;
&lt;br /&gt;
Detailed observations from several players are recorded in the [[Path to Royalty|Path to Royalty Notes]].&lt;br /&gt;
&lt;br /&gt;
== Gold per Acre ==&lt;br /&gt;
&lt;br /&gt;
Gold per Acre can be found here &#039;&#039;&#039;&#039;&#039;[[Gold/Acre]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Alliances ==&lt;br /&gt;
&lt;br /&gt;
A new tab that replaces the Fellow tab, one can make an Ally of anyone ranking Count/Countess or above, who is not directly above or below one in their line.  In other words, if we have Players A, B and C in the same line, in that order top to bottom, Player A may form an alliance with their Liege&#039;s Liege but not their own Liege.  So A and C may be allies but not C and B nor A and B, presuming all are ranked Count or Countess or higher, of course. Also, it appears that there is a limit to how many Allies one may gain, 4 being the current noted limit.*&lt;br /&gt;
&lt;br /&gt;
(* &#039;&#039;The [[Potions#Swirly Potion|Swirly Potion]] is reported to allow you to be able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production. -Nemesis&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
To gain an Ally, stand near another player. Both players must be ranked Count/Countess or higher, have the Federation add on, have fewer than 4 allies already, and cannot already be in a liege/subject relationship with the other person.  Should one player (or both) have ten (10) direct subjects already, the HUD will skip the process of offering the Liege Swap option and go more directly to the Ally option.  Sometimes it may take a few cycles of offers to get the Ally option. It has been found if you click NO to the liege/subject option that comes up first, the next round will have the alliance option.  It appears that the need to remove the HUD to initiate this process is gone and that when one is near an appropriate Ally, the option will appear in due time.&lt;br /&gt;
&lt;br /&gt;
When one examines the Allies tab, each page is for an individual Ally, and there is an option to &amp;quot;Send Ambassador&amp;quot;.  Checking that box will cause a set of options to appear on the next turn.  One then may select between the following:  to do nothing, to send a gift (worth a specific amount of gold), to send a certain amount of [[Citizens|citizens]], to build an embassy if one does not presently exist, or to break the alliance.  If one selects to send a gift, they&#039;ll find that the next month they get to chose what of a number of gift items they&#039;d prefer to send to their ally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;None&#039;&#039;&#039; of these functions allow one to directly send gold from one player to another.  However, a gift of [[Citizens|citizens]] can translate into significant long-term gold for one&#039;s ally through increased tax credits at census time and percentage bonuses to monthly homage income.&lt;br /&gt;
&lt;br /&gt;
Breaking an alliance is difficult and expensive.  It costs gold at a level comparable to building an embassy.  Also, after breaking an alliance, a period of 24 online hours is enforced before one is able to make a replacement embassy, with the additional loss of gold production for that period if one formerly had four allies with embassies.&lt;br /&gt;
&lt;br /&gt;
If at a later time an ally becomes a direct ( above or below ) then the alliance is broken along with any benefits ( embassy ).&lt;br /&gt;
&lt;br /&gt;
==  Embassy ==&lt;br /&gt;
&lt;br /&gt;
An embassy can be purchased, which will be built in the empire of one of your allies. The cost of an embassy is considerable (a bit over five times the cost of an acre of land).&lt;br /&gt;
&lt;br /&gt;
Once an Embassy is built, additional offers may appear. One type of offer is for the recipient of the embassy to read confidential papers of their ally. The offer also suggests that the ally might not find out. The cost to read the papers is considerable. The benefits/consequences of reading the papers is questionable.&lt;br /&gt;
&lt;br /&gt;
Embassies increase the frequency of offers to sell land at a higher cost.&lt;br /&gt;
&lt;br /&gt;
When one is sabotaged, if an ally with embassy is online that ally may get an opportunity to pay for an investigation.  A successful investigation reverses the effects of sabotage and causes the perpetrator to lose the same number of acres.&lt;br /&gt;
&lt;br /&gt;
The main benefit of having an embassy is that the strengthened diplomatic relations let you transfer [[Citizens|citizens]] without losing as many of them. You can also send more citizens at one time. Without an embassy, 60 % of the [[Citizens|citizens]] you transfer to an ally will leave for parts unknown. If you do have an embassy, only 25 % will be disgruntled and leave.&lt;br /&gt;
&lt;br /&gt;
Maintaining four alliances and supporting four embassies is rewarded with increased production of +1 gold per acre per month.&lt;br /&gt;
&lt;br /&gt;
== Festival ==&lt;br /&gt;
&lt;br /&gt;
The Festival is a recurring game feature much like The Trader.  A Festival requires a year and a bit to complete the process.  It encompasses a series of events beginning with an announcement in [[Calendar|September]] that the upcoming year will be a Festival year.  The fee to participate, if desired, is roughly equal to an acre&#039;s purchase price.&lt;br /&gt;
&lt;br /&gt;
September - festival is announced. Online Kings and Queens get an opportunity to bid to host the Festival.&lt;br /&gt;
&lt;br /&gt;
December - pay approx one land&#039;s purchase price to join the festival.&lt;br /&gt;
&lt;br /&gt;
January - festival begins, income from land is doubled for the year and Kazim&#039;s Booth appears (new on Jan 8, 2012 - see below)&lt;br /&gt;
&lt;br /&gt;
February - pay 10 gold to the [[Fortune Teller]] for a cryptic fortune (or to get the key to the mysterious book if she notices)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jousting&#039;&#039;&#039; requires the donation of one acre (unless the [[Potions#Draught_of_Quintain|Draught of Quintain]] is in effect) and consists of three one-on-one matches over the course of the entire Julie Apocalypse Memorial Tournament.  Victory in three matches earns a substantial purse of gold, a gold bar and bonus [[Citizens|citizens]] for each entrant who accomplishes it.  &lt;br /&gt;
&lt;br /&gt;
Winning one or two matches gains acclaim and notoriety but nothing else. The jousting appears to be a Rock/Paper/Scissors game with facing East giving the advantage in a tied result. Thus a jouster facing west has a 1 in 3 chance to win and facing east has a 2 in 3 chance to win.&lt;br /&gt;
&lt;br /&gt;
Attendees at the festival who are not jousting often have the chance to wager on featured matches.  &lt;br /&gt;
&lt;br /&gt;
Should one win all three matches in 10 jousts, a special award of 1 gold per acre increased production is received.  Quite a few players have now achieved this accolade.  The first to do so was Jousting Queen Julie Apocalypse of Bohemia.&lt;br /&gt;
&lt;br /&gt;
A new feature was seen in the Festival on Jan 8, 2012. In the January turn Kazim&#039;s Booth made an appearence. This allows a number of gold bars to be purchased (between 2 and 5 seen so far) and to be sold (only 2 seen so far).&lt;br /&gt;
&lt;br /&gt;
== The Abbot ==&lt;br /&gt;
&lt;br /&gt;
Every so often (once a day or so), you may be visited by the Abbot of a local monastery. He will ask for a donation of 10% of your current gold balance. If you give him the gold, one of several things will happen:&lt;br /&gt;
&lt;br /&gt;
* He will pass on a portion of the money to each of your direct subjects. These payments often total less than the donated amount (however they can total more depending on the rank of your subjects, especially if you&#039;ve [[Citizens#Disaster_research|researched disease]]), but it is one of the few ways to give gold to your direct subjects.&lt;br /&gt;
* Each of your directs subjects will receive one acre of your personal land.&lt;br /&gt;
* You will receive a &amp;quot;warm feeling&amp;quot; - and nothing else. No benefit to you or your subjects.&lt;br /&gt;
* The Abbot may offer to translate your book (see [[Federation_HUD#Book.2C_Key_.26_Translation|Book, Key &amp;amp; Translation]] below).&lt;br /&gt;
* The Abbot may leave leave a pair of Gold Bars on your doorstep. This happens rarely, but is more likely to occur if you have fully researched disease.&lt;br /&gt;
&lt;br /&gt;
If you fully [[Citizens#Disaster_research|research disease]], the Abbot will ask for less money (5% of your total) and will always give to your subjects - no more &amp;quot;warm feelings&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Book, Key &amp;amp; Translation ==&lt;br /&gt;
&lt;br /&gt;
One time, you will receive an old locked book from the [[Trader]]. This book can only be opened with a key received from the [[Fortune Teller]]. Lastly, the book can only be read (translated) by the [[Federation_HUD#The_Abbot|Abbot]]. The net result is an increase of +2 gold per acre per month. A Bronze potion can be purchased from the Alchemist to force the next stage in the sequence (ie getting the key from the Fortune Teller or the translation from the Abbot).&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
&lt;br /&gt;
[[Citizens]] are now the subject of an independent article.&lt;br /&gt;
&lt;br /&gt;
== Alchemist ==&lt;br /&gt;
The coming of the Alchemist is marked by the appearance of a red moon. You can purchase potions from the Alchemist in exchange for Gold Bars. The Alchemist does not appear to you if you do not have any gold bars. &lt;br /&gt;
&lt;br /&gt;
=== Gold Bars ===&lt;br /&gt;
&lt;br /&gt;
* Found in the weeds of an acre which is bought&lt;br /&gt;
* Found when selling an acre - &amp;quot;Fortune smiles on you.  While taking one last look around the acre of land you sold, you see a gold bar.&amp;quot;&lt;br /&gt;
* Won at jousting&lt;br /&gt;
* Being voted King &amp;amp; Queen / Queen &amp;amp; Queen / King &amp;amp; King at the Festival Ball (10 Gold bars each)(Partners need to be on the Federation HUD to receive the gold, but only one party need have attended the Festival)&lt;br /&gt;
* Trader deal (5 Gold Bars)&lt;br /&gt;
* Donating to the Abbot sometimes gives 2 gold bars, even if you have disease researched. Message seen on HUD: &#039;&#039;&amp;quot;The abbot bows &amp;amp; thanks you effusively for your donation. He rushes back to his monastry with your gold. A warm feeling envelops you as you discover a pair of gold bars resting on your doorstep.&amp;quot;&#039;&#039; (NOTE: Your direct subjects will not receive anything when you get gold bars, even if you have disease researched - confirmed by KK).&lt;br /&gt;
* Some Path to Royalty steps will give you 5 gold bars.  (top architect in the land (+5gold bars) &amp;amp; crow jewels (+5gold bars))&lt;br /&gt;
* When you are sent any gift from an ally through the ambassador - Seems up to 3 gold bars have been seen from this method. Sender sees this text: &#039;&#039;&amp;quot;You have arranged to send [gift name] to [your ally].  Hidden in the box was a gold bar! It wasn&#039;t yours. Perhaps just a mix-up with the courier.&amp;quot;&#039;&#039; Recipient sees this text: &#039;&#039;&amp;quot;Your ally [name] sent you a gift. You receive a [gift name].  Hidden in the box was a gold bar. Your ally claims no knowledge of if, so you keep it.&amp;quot;&#039;&#039;  The recipient of the gift receives the gold bars.&lt;br /&gt;
&lt;br /&gt;
Note: If you have any gold bars, they will appear on your account tab, on page 2.&lt;br /&gt;
&lt;br /&gt;
===Moon Text===&lt;br /&gt;
&lt;br /&gt;
When the moon starts to turn red, and shimmer and return to normal (3 turn process), the follow occurs for anyone who has a gold bar.  Everyone sees the first message, the second, third message depends on whether you have gold bars or not.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moon glimmers redly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Villagers on the outskirts of the kingdom send reports that an alchemist is headed this way.  Her covered wagon is decorated with intricate patterns. She will be here soon.&amp;quot;&lt;br /&gt;
OR&lt;br /&gt;
&amp;quot;The moon shimmers with a red glow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Alchemist has parked her red covered wagon at the edge of the forest tonight. Hundreds of potions line the shelves inside, in small glass vials. Prices are listed in gold bars. You quickly count your stack: XX bars&amp;quot;&lt;br /&gt;
OR&lt;br /&gt;
&amp;quot;The moon returns to normal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moon above glares a dull red. The Alchemist beckons as you draw near.  She offers you this selection of potions.  Which will you buy?&amp;quot;&lt;br /&gt;
You then get to choose from a scrolling menu a selection of three vials if you pay the Alchemist a Gold Bar.&lt;br /&gt;
&lt;br /&gt;
===New Potion Mixtures===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Potion Mixtures]]&#039;&#039;&#039;&#039;&#039; (Moved to its own page)&lt;br /&gt;
&lt;br /&gt;
===Potions===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Potions]]&#039;&#039;&#039;&#039;&#039; (Moved to its own page)&lt;br /&gt;
&lt;br /&gt;
== Dungeon Quest ==&lt;br /&gt;
&lt;br /&gt;
The quest starts after a mixture from the alchemist, to which no record was kept as the expected result would have been inert.  &lt;br /&gt;
&lt;br /&gt;
This note-card does not guarantee success as the options between quests may differ from person to person, but is a record of the event.&lt;br /&gt;
&lt;br /&gt;
~@~ Feb 1290 ~@~&lt;br /&gt;
Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letter. Soon, the word &amp;quot;Friend&amp;quot; hang in the air, then dissipates. What wizardry is this?&lt;br /&gt;
&lt;br /&gt;
~@~ Apr 1290 ~@~&lt;br /&gt;
An interesting discovery is made in the hills of a nearby estate. It&#039;s a stone door, sealed with magical energy it appears to be a passage leading down into the earth. You plan to investigate in the next month or two.&lt;br /&gt;
&lt;br /&gt;
~@~ May 1290 ~@~&lt;br /&gt;
As you approach the stone door, a voice hails from the magic aura shimmering over the stone. &amp;quot;Speak, traveler. What is the word?&amp;quot; You respond: [Friend] &lt;br /&gt;
&lt;br /&gt;
~@~ Jun 1290 (1/3) ~@~&lt;br /&gt;
The magical glow enshrouding the stone door is dispelled. The voice utters, &amp;quot;A good memory ... or a good guess. You may enter the dungeon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~@~ Jun 1290 (3/3) ~@~&lt;br /&gt;
The dungeon lies under the property of a near by land owner. She is  being unreasonable and wont let you explore it unless you grant 8 acres of your land to her. Will you pay it. PAYED 8 ACRES&lt;br /&gt;
&lt;br /&gt;
~@~ Jul 1290 (2/6) ~@~&lt;br /&gt;
You transfer 8 acres of land to the land owner.  Now you have free access to the dungeon.  The stone door swings open and your party of adventurers dives in...&lt;br /&gt;
&lt;br /&gt;
~@~ Jul 1209 (3/6) ~@~&lt;br /&gt;
Your expedition is in the anti chamber of the dungeon, there are 3 exits from this room which way do you go. ( 3 options) &lt;br /&gt;
&lt;br /&gt;
    Options:&lt;br /&gt;
        [Left]&lt;br /&gt;
        [North East]&lt;br /&gt;
        [Down the staircase]&lt;br /&gt;
    Chosen:&lt;br /&gt;
        [Down the staircase]&lt;br /&gt;
&lt;br /&gt;
~@~ Aug 1290 (1/6) ~@~&lt;br /&gt;
Your chosen direction leads into a room full of treasure. You and your party stuff your packs with gold and silver jewelry worth at least 50,000,000 gold. Your adventure continues.&lt;br /&gt;
&lt;br /&gt;
~@~  Aug 1290 (3/6) ~@~&lt;br /&gt;
A hideous crone bars your path.  She warns you away from the dungeon, saying she has foreseen your doom.  She offers a tarot reading to prove her claim. It will cost 25,000,000 g. Pay it? &lt;br /&gt;
&lt;br /&gt;
~@~ Sep 1290 (1/6) ~@~&lt;br /&gt;
The crone accepts your tithe of 25,000,000 gold. She produces a deck of the Major Arcana.  She enters a trance and mutters a few words.  Finally she draws one card.&lt;br /&gt;
&lt;br /&gt;
~@~ Sep 1290 (3/6) ~@~&lt;br /&gt;
The crone reveals a card. It is The Star. The crone is left starstruck, angered at your good fortune. She stomps away, muttering to herself. You continue on.&lt;br /&gt;
&lt;br /&gt;
~@~ Sep 1290 (4/6) ~@~&lt;br /&gt;
A group of Orcs jumps your party! Their fearsome fangs drip with rancid blood. What action will you take? &lt;br /&gt;
    Options:-&lt;br /&gt;
        [Full charge into the enemy]&lt;br /&gt;
        [Fight dirty]&lt;br /&gt;
        [Run past the enemy]&lt;br /&gt;
        [Rely on magic]&lt;br /&gt;
        [Rely on steel]&lt;br /&gt;
&lt;br /&gt;
    Chosen: [Rely on steel]&lt;br /&gt;
&lt;br /&gt;
~@~ Oct 1290 (1/5) ~@~&lt;br /&gt;
You move your warriors to the front, and set to battle. Though the enemy fights tooth and nail, your steel is stronger. You prevail, finding treasure worth 17,000,000 gold, Your adventure continues.&lt;br /&gt;
&lt;br /&gt;
~@~ Oct 1290 (3/5) ~@~&lt;br /&gt;
The way is blocked by an ornate round seal, covered with gems. At the centre is a yellow crystal with a slot for a key. What action will you take?&lt;br /&gt;
&lt;br /&gt;
    Options:&lt;br /&gt;
        [Bash it down]&lt;br /&gt;
        [Unlock with magic]&lt;br /&gt;
        [Align the crystals]&lt;br /&gt;
        [Pick the lock]&lt;br /&gt;
&lt;br /&gt;
    Chosen: [Align the crystals]&lt;br /&gt;
&lt;br /&gt;
~@~ Nov 1290 (1/4) ~@~&lt;br /&gt;
You&#039;ve notice a pattern on the seal that matches the gems on its surface. By rotating the center, you align the crystals and the seal springs open! You found the deed to 3 acres of land, and you continue on.&lt;br /&gt;
&lt;br /&gt;
~@~ Nov 1290 (2/4) ~@~&lt;br /&gt;
You group is attacked by a pack of Drakes! Their leathery wings beat the air in fury. What action will you take?&lt;br /&gt;
&lt;br /&gt;
    Options:&lt;br /&gt;
        [Fight dirty]&lt;br /&gt;
        [Run past the enemy]&lt;br /&gt;
        [Full charge into the enemy]&lt;br /&gt;
        [Rely on magic]&lt;br /&gt;
        [Rely on steel]&lt;br /&gt;
&lt;br /&gt;
    Chosen: [Run past the enemy]&lt;br /&gt;
&lt;br /&gt;
~@~ Dec 1290 (1/5) ~@~&lt;br /&gt;
Your group runs forward with haste. By the time the enemy realizes it, you&#039;re long gone. You&#039;ve made it safely to the next step of your adventure, but you can&#039;t help wondering what treasure could be won.&lt;br /&gt;
&lt;br /&gt;
~@~ Dec 1290 (3/5) ~@~&lt;br /&gt;
You enter a vast lair at the dungeon&#039;s end. Guarding the treasure is a Red Dragon. What action will you take?&lt;br /&gt;
&lt;br /&gt;
    Options:&lt;br /&gt;
        [Enter combat]&lt;br /&gt;
        [Fight dirty]&lt;br /&gt;
        [Retreat]&lt;br /&gt;
        [Bribe with 80,000,000 gold]&lt;br /&gt;
&lt;br /&gt;
    Chosen: [Enter combat]&lt;br /&gt;
&lt;br /&gt;
~@~ Jan 1291 (2/5) ~@~&lt;br /&gt;
Success! The dungeon&#039;s treasure lies at your feet. You receive 120,000,000 gold, 9 gold bars, 2 acres of land, a blue potion, and a Draft of Quintain. You also earn 1 gold per acre forevermore&lt;br /&gt;
&lt;br /&gt;
~@~ Jan 1291 (5/5) ~@~ Sent to all HUD&#039;s.&lt;br /&gt;
LET IT BE KNOWN, THAT KING TOOHEY PANEER OF QUID TEMPUS HAS EMERGED VICTORIOUS FROM A MOST DANGEROUS DUNGEON QUEST, VANQUISHING THE MENACING BEAST WITHIN. HAIL TO THE HERO!!&lt;br /&gt;
&lt;br /&gt;
After the event Ultralite Soleil confirmed that Toohey Paneer was indeed the first person to complete the Dungeon Quest.&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Federation_HUD&amp;diff=8657</id>
		<title>Federation HUD</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Federation_HUD&amp;diff=8657"/>
		<updated>2012-12-12T03:38:22Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: added gold / acre page here since main wiki page is locked and won&amp;#039;t allow me to edit it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Federation HUD gives players a few more and different options than the standard HUD.  It demands more attention as well, since the default options for puzzles and choices presented sometimes have negative, not neutral consequences.  These penalties for an inattentive or AFK player make it not advisable (at this point anyhow) for a player that often misses turns.&lt;br /&gt;
&lt;br /&gt;
Resource management is the principal added point in Federation game play, as the player adjusts acreage and gold reserves and manages disasters and special options to keep the empire&#039;s [[Citizens|citizens]] (not to be confused with subjects) happy, healthy and within the fold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please be advised, once one has purchased the Federation HUD, the standard HUD becomes unusable.&#039;&#039;&#039;  Should one care to swap back to the standard HUD, they must contact Ultralite Soleil for a refund and re-activation of the standard HUD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Path To Royalty ==&lt;br /&gt;
&lt;br /&gt;
A player who wants to become a Queen or King must first complete this series of purchases that improve grounds and assets and prepare for ascension.  The full path has 17 purchases at a total cost of about 400 million gold.  New options presented include castle beautification, roadways, cathedral construction and the like.  Some parts are multi-stepped sections (find architect, design cathedral, find location, and so on), and most offer three options for pricing and messaged outcome.&lt;br /&gt;
&lt;br /&gt;
Detailed observations from several players are recorded in the [[Path to Royalty|Path to Royalty Notes]].&lt;br /&gt;
&lt;br /&gt;
== Gold per Acre ==&lt;br /&gt;
&lt;br /&gt;
Gold per Acre can be found here [[Gold/Acre]]&lt;br /&gt;
&lt;br /&gt;
== Alliances ==&lt;br /&gt;
&lt;br /&gt;
A new tab that replaces the Fellow tab, one can make an Ally of anyone ranking Count/Countess or above, who is not directly above or below one in their line.  In other words, if we have Players A, B and C in the same line, in that order top to bottom, Player A may form an alliance with their Liege&#039;s Liege but not their own Liege.  So A and C may be allies but not C and B nor A and B, presuming all are ranked Count or Countess or higher, of course. Also, it appears that there is a limit to how many Allies one may gain, 4 being the current noted limit.*&lt;br /&gt;
&lt;br /&gt;
(* &#039;&#039;The [[Potions#Swirly Potion|Swirly Potion]] is reported to allow you to be able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production. -Nemesis&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
To gain an Ally, stand near another player. Both players must be ranked Count/Countess or higher, have the Federation add on, have fewer than 4 allies already, and cannot already be in a liege/subject relationship with the other person.  Should one player (or both) have ten (10) direct subjects already, the HUD will skip the process of offering the Liege Swap option and go more directly to the Ally option.  Sometimes it may take a few cycles of offers to get the Ally option. It has been found if you click NO to the liege/subject option that comes up first, the next round will have the alliance option.  It appears that the need to remove the HUD to initiate this process is gone and that when one is near an appropriate Ally, the option will appear in due time.&lt;br /&gt;
&lt;br /&gt;
When one examines the Allies tab, each page is for an individual Ally, and there is an option to &amp;quot;Send Ambassador&amp;quot;.  Checking that box will cause a set of options to appear on the next turn.  One then may select between the following:  to do nothing, to send a gift (worth a specific amount of gold), to send a certain amount of [[Citizens|citizens]], to build an embassy if one does not presently exist, or to break the alliance.  If one selects to send a gift, they&#039;ll find that the next month they get to chose what of a number of gift items they&#039;d prefer to send to their ally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;None&#039;&#039;&#039; of these functions allow one to directly send gold from one player to another.  However, a gift of [[Citizens|citizens]] can translate into significant long-term gold for one&#039;s ally through increased tax credits at census time and percentage bonuses to monthly homage income.&lt;br /&gt;
&lt;br /&gt;
Breaking an alliance is difficult and expensive.  It costs gold at a level comparable to building an embassy.  Also, after breaking an alliance, a period of 24 online hours is enforced before one is able to make a replacement embassy, with the additional loss of gold production for that period if one formerly had four allies with embassies.&lt;br /&gt;
&lt;br /&gt;
If at a later time an ally becomes a direct ( above or below ) then the alliance is broken along with any benefits ( embassy ).&lt;br /&gt;
&lt;br /&gt;
==  Embassy ==&lt;br /&gt;
&lt;br /&gt;
An embassy can be purchased, which will be built in the empire of one of your allies. The cost of an embassy is considerable (a bit over five times the cost of an acre of land).&lt;br /&gt;
&lt;br /&gt;
Once an Embassy is built, additional offers may appear. One type of offer is for the recipient of the embassy to read confidential papers of their ally. The offer also suggests that the ally might not find out. The cost to read the papers is considerable. The benefits/consequences of reading the papers is questionable.&lt;br /&gt;
&lt;br /&gt;
Embassies increase the frequency of offers to sell land at a higher cost.&lt;br /&gt;
&lt;br /&gt;
When one is sabotaged, if an ally with embassy is online that ally may get an opportunity to pay for an investigation.  A successful investigation reverses the effects of sabotage and causes the perpetrator to lose the same number of acres.&lt;br /&gt;
&lt;br /&gt;
The main benefit of having an embassy is that the strengthened diplomatic relations let you transfer [[Citizens|citizens]] without losing as many of them. You can also send more citizens at one time. Without an embassy, 60 % of the [[Citizens|citizens]] you transfer to an ally will leave for parts unknown. If you do have an embassy, only 25 % will be disgruntled and leave.&lt;br /&gt;
&lt;br /&gt;
Maintaining four alliances and supporting four embassies is rewarded with increased production of +1 gold per acre per month.&lt;br /&gt;
&lt;br /&gt;
== Festival ==&lt;br /&gt;
&lt;br /&gt;
The Festival is a recurring game feature much like The Trader.  A Festival requires a year and a bit to complete the process.  It encompasses a series of events beginning with an announcement in [[Calendar|September]] that the upcoming year will be a Festival year.  The fee to participate, if desired, is roughly equal to an acre&#039;s purchase price.&lt;br /&gt;
&lt;br /&gt;
September - festival is announced. Online Kings and Queens get an opportunity to bid to host the Festival.&lt;br /&gt;
&lt;br /&gt;
December - pay approx one land&#039;s purchase price to join the festival.&lt;br /&gt;
&lt;br /&gt;
January - festival begins, income from land is doubled for the year and Kazim&#039;s Booth appears (new on Jan 8, 2012 - see below)&lt;br /&gt;
&lt;br /&gt;
February - pay 10 gold to the [[Fortune Teller]] for a cryptic fortune (or to get the key to the mysterious book if she notices)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jousting&#039;&#039;&#039; requires the donation of one acre (unless the [[Potions#Draught_of_Quintain|Draught of Quintain]] is in effect) and consists of three one-on-one matches over the course of the entire Julie Apocalypse Memorial Tournament.  Victory in three matches earns a substantial purse of gold, a gold bar and bonus [[Citizens|citizens]] for each entrant who accomplishes it.  &lt;br /&gt;
&lt;br /&gt;
Winning one or two matches gains acclaim and notoriety but nothing else. The jousting appears to be a Rock/Paper/Scissors game with facing East giving the advantage in a tied result. Thus a jouster facing west has a 1 in 3 chance to win and facing east has a 2 in 3 chance to win.&lt;br /&gt;
&lt;br /&gt;
Attendees at the festival who are not jousting often have the chance to wager on featured matches.  &lt;br /&gt;
&lt;br /&gt;
Should one win all three matches in 10 jousts, a special award of 1 gold per acre increased production is received.  Quite a few players have now achieved this accolade.  The first to do so was Jousting Queen Julie Apocalypse of Bohemia.&lt;br /&gt;
&lt;br /&gt;
A new feature was seen in the Festival on Jan 8, 2012. In the January turn Kazim&#039;s Booth made an appearence. This allows a number of gold bars to be purchased (between 2 and 5 seen so far) and to be sold (only 2 seen so far).&lt;br /&gt;
&lt;br /&gt;
== The Abbot ==&lt;br /&gt;
&lt;br /&gt;
Every so often (once a day or so), you may be visited by the Abbot of a local monastery. He will ask for a donation of 10% of your current gold balance. If you give him the gold, one of several things will happen:&lt;br /&gt;
&lt;br /&gt;
* He will pass on a portion of the money to each of your direct subjects. These payments often total less than the donated amount (however they can total more depending on the rank of your subjects, especially if you&#039;ve [[Citizens#Disaster_research|researched disease]]), but it is one of the few ways to give gold to your direct subjects.&lt;br /&gt;
* Each of your directs subjects will receive one acre of your personal land.&lt;br /&gt;
* You will receive a &amp;quot;warm feeling&amp;quot; - and nothing else. No benefit to you or your subjects.&lt;br /&gt;
* The Abbot may offer to translate your book (see [[Federation_HUD#Book.2C_Key_.26_Translation|Book, Key &amp;amp; Translation]] below).&lt;br /&gt;
* The Abbot may leave leave a pair of Gold Bars on your doorstep. This happens rarely, but is more likely to occur if you have fully researched disease.&lt;br /&gt;
&lt;br /&gt;
If you fully [[Citizens#Disaster_research|research disease]], the Abbot will ask for less money (5% of your total) and will always give to your subjects - no more &amp;quot;warm feelings&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Book, Key &amp;amp; Translation ==&lt;br /&gt;
&lt;br /&gt;
One time, you will receive an old locked book from the [[Trader]]. This book can only be opened with a key received from the [[Fortune Teller]]. Lastly, the book can only be read (translated) by the [[Federation_HUD#The_Abbot|Abbot]]. The net result is an increase of +2 gold per acre per month. A Bronze potion can be purchased from the Alchemist to force the next stage in the sequence (ie getting the key from the Fortune Teller or the translation from the Abbot).&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
&lt;br /&gt;
[[Citizens]] are now the subject of an independent article.&lt;br /&gt;
&lt;br /&gt;
== Alchemist ==&lt;br /&gt;
The coming of the Alchemist is marked by the appearance of a red moon. You can purchase potions from the Alchemist in exchange for Gold Bars. The Alchemist does not appear to you if you do not have any gold bars. &lt;br /&gt;
&lt;br /&gt;
=== Gold Bars ===&lt;br /&gt;
&lt;br /&gt;
* Found in the weeds of an acre which is bought&lt;br /&gt;
* Found when selling an acre - &amp;quot;Fortune smiles on you.  While taking one last look around the acre of land you sold, you see a gold bar.&amp;quot;&lt;br /&gt;
* Won at jousting&lt;br /&gt;
* Being voted King &amp;amp; Queen / Queen &amp;amp; Queen / King &amp;amp; King at the Festival Ball (10 Gold bars each)(Partners need to be on the Federation HUD to receive the gold, but only one party need have attended the Festival)&lt;br /&gt;
* Trader deal (5 Gold Bars)&lt;br /&gt;
* Donating to the Abbot sometimes gives 2 gold bars, even if you have disease researched. Message seen on HUD: &#039;&#039;&amp;quot;The abbot bows &amp;amp; thanks you effusively for your donation. He rushes back to his monastry with your gold. A warm feeling envelops you as you discover a pair of gold bars resting on your doorstep.&amp;quot;&#039;&#039; (NOTE: Your direct subjects will not receive anything when you get gold bars, even if you have disease researched - confirmed by KK).&lt;br /&gt;
* Some Path to Royalty steps will give you 5 gold bars.  (top architect in the land (+5gold bars) &amp;amp; crow jewels (+5gold bars))&lt;br /&gt;
* When you are sent any gift from an ally through the ambassador - Seems up to 3 gold bars have been seen from this method. Sender sees this text: &#039;&#039;&amp;quot;You have arranged to send [gift name] to [your ally].  Hidden in the box was a gold bar! It wasn&#039;t yours. Perhaps just a mix-up with the courier.&amp;quot;&#039;&#039; Recipient sees this text: &#039;&#039;&amp;quot;Your ally [name] sent you a gift. You receive a [gift name].  Hidden in the box was a gold bar. Your ally claims no knowledge of if, so you keep it.&amp;quot;&#039;&#039;  The recipient of the gift receives the gold bars.&lt;br /&gt;
&lt;br /&gt;
Note: If you have any gold bars, they will appear on your account tab, on page 2.&lt;br /&gt;
&lt;br /&gt;
===Moon Text===&lt;br /&gt;
&lt;br /&gt;
When the moon starts to turn red, and shimmer and return to normal (3 turn process), the follow occurs for anyone who has a gold bar.  Everyone sees the first message, the second, third message depends on whether you have gold bars or not.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moon glimmers redly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Villagers on the outskirts of the kingdom send reports that an alchemist is headed this way.  Her covered wagon is decorated with intricate patterns. She will be here soon.&amp;quot;&lt;br /&gt;
OR&lt;br /&gt;
&amp;quot;The moon shimmers with a red glow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Alchemist has parked her red covered wagon at the edge of the forest tonight. Hundreds of potions line the shelves inside, in small glass vials. Prices are listed in gold bars. You quickly count your stack: XX bars&amp;quot;&lt;br /&gt;
OR&lt;br /&gt;
&amp;quot;The moon returns to normal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moon above glares a dull red. The Alchemist beckons as you draw near.  She offers you this selection of potions.  Which will you buy?&amp;quot;&lt;br /&gt;
You then get to choose from a scrolling menu a selection of three vials if you pay the Alchemist a Gold Bar.&lt;br /&gt;
&lt;br /&gt;
===New Potion Mixtures===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Potion Mixtures]]&#039;&#039;&#039;&#039;&#039; (Moved to its own page)&lt;br /&gt;
&lt;br /&gt;
===Potions===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Potions]]&#039;&#039;&#039;&#039;&#039; (Moved to its own page)&lt;br /&gt;
&lt;br /&gt;
== Dungeon Quest ==&lt;br /&gt;
&lt;br /&gt;
The quest starts after a mixture from the alchemist, to which no record was kept as the expected result would have been inert.  &lt;br /&gt;
&lt;br /&gt;
This note-card does not guarantee success as the options between quests may differ from person to person, but is a record of the event.&lt;br /&gt;
&lt;br /&gt;
~@~ Feb 1290 ~@~&lt;br /&gt;
Remarkable! The mixture quickly evaporates, forming a delicate cloud above the flask. Tendrils of vapor writhe into the shape of letter. Soon, the word &amp;quot;Friend&amp;quot; hang in the air, then dissipates. What wizardry is this?&lt;br /&gt;
&lt;br /&gt;
~@~ Apr 1290 ~@~&lt;br /&gt;
An interesting discovery is made in the hills of a nearby estate. It&#039;s a stone door, sealed with magical energy it appears to be a passage leading down into the earth. You plan to investigate in the next month or two.&lt;br /&gt;
&lt;br /&gt;
~@~ May 1290 ~@~&lt;br /&gt;
As you approach the stone door, a voice hails from the magic aura shimmering over the stone. &amp;quot;Speak, traveler. What is the word?&amp;quot; You respond: [Friend] &lt;br /&gt;
&lt;br /&gt;
~@~ Jun 1290 (1/3) ~@~&lt;br /&gt;
The magical glow enshrouding the stone door is dispelled. The voice utters, &amp;quot;A good memory ... or a good guess. You may enter the dungeon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
~@~ Jun 1290 (3/3) ~@~&lt;br /&gt;
The dungeon lies under the property of a near by land owner. She is  being unreasonable and wont let you explore it unless you grant 8 acres of your land to her. Will you pay it. PAYED 8 ACRES&lt;br /&gt;
&lt;br /&gt;
~@~ Jul 1290 (2/6) ~@~&lt;br /&gt;
You transfer 8 acres of land to the land owner.  Now you have free access to the dungeon.  The stone door swings open and your party of adventurers dives in...&lt;br /&gt;
&lt;br /&gt;
~@~ Jul 1209 (3/6) ~@~&lt;br /&gt;
Your expedition is in the anti chamber of the dungeon, there are 3 exits from this room which way do you go. ( 3 options) &lt;br /&gt;
&lt;br /&gt;
    Options:&lt;br /&gt;
        [Left]&lt;br /&gt;
        [North East]&lt;br /&gt;
        [Down the staircase]&lt;br /&gt;
    Chosen:&lt;br /&gt;
        [Down the staircase]&lt;br /&gt;
&lt;br /&gt;
~@~ Aug 1290 (1/6) ~@~&lt;br /&gt;
Your chosen direction leads into a room full of treasure. You and your party stuff your packs with gold and silver jewelry worth at least 50,000,000 gold. Your adventure continues.&lt;br /&gt;
&lt;br /&gt;
~@~  Aug 1290 (3/6) ~@~&lt;br /&gt;
A hideous crone bars your path.  She warns you away from the dungeon, saying she has foreseen your doom.  She offers a tarot reading to prove her claim. It will cost 25,000,000 g. Pay it? &lt;br /&gt;
&lt;br /&gt;
~@~ Sep 1290 (1/6) ~@~&lt;br /&gt;
The crone accepts your tithe of 25,000,000 gold. She produces a deck of the Major Arcana.  She enters a trance and mutters a few words.  Finally she draws one card.&lt;br /&gt;
&lt;br /&gt;
~@~ Sep 1290 (3/6) ~@~&lt;br /&gt;
The crone reveals a card. It is The Star. The crone is left starstruck, angered at your good fortune. She stomps away, muttering to herself. You continue on.&lt;br /&gt;
&lt;br /&gt;
~@~ Sep 1290 (4/6) ~@~&lt;br /&gt;
A group of Orcs jumps your party! Their fearsome fangs drip with rancid blood. What action will you take? &lt;br /&gt;
    Options:-&lt;br /&gt;
        [Full charge into the enemy]&lt;br /&gt;
        [Fight dirty]&lt;br /&gt;
        [Run past the enemy]&lt;br /&gt;
        [Rely on magic]&lt;br /&gt;
        [Rely on steel]&lt;br /&gt;
&lt;br /&gt;
    Chosen: [Rely on steel]&lt;br /&gt;
&lt;br /&gt;
~@~ Oct 1290 (1/5) ~@~&lt;br /&gt;
You move your warriors to the front, and set to battle. Though the enemy fights tooth and nail, your steel is stronger. You prevail, finding treasure worth 17,000,000 gold, Your adventure continues.&lt;br /&gt;
&lt;br /&gt;
~@~ Oct 1290 (3/5) ~@~&lt;br /&gt;
The way is blocked by an ornate round seal, covered with gems. At the centre is a yellow crystal with a slot for a key. What action will you take?&lt;br /&gt;
&lt;br /&gt;
    Options:&lt;br /&gt;
        [Bash it down]&lt;br /&gt;
        [Unlock with magic]&lt;br /&gt;
        [Align the crystals]&lt;br /&gt;
        [Pick the lock]&lt;br /&gt;
&lt;br /&gt;
    Chosen: [Align the crystals]&lt;br /&gt;
&lt;br /&gt;
~@~ Nov 1290 (1/4) ~@~&lt;br /&gt;
You&#039;ve notice a pattern on the seal that matches the gems on its surface. By rotating the center, you align the crystals and the seal springs open! You found the deed to 3 acres of land, and you continue on.&lt;br /&gt;
&lt;br /&gt;
~@~ Nov 1290 (2/4) ~@~&lt;br /&gt;
You group is attacked by a pack of Drakes! Their leathery wings beat the air in fury. What action will you take?&lt;br /&gt;
&lt;br /&gt;
    Options:&lt;br /&gt;
        [Fight dirty]&lt;br /&gt;
        [Run past the enemy]&lt;br /&gt;
        [Full charge into the enemy]&lt;br /&gt;
        [Rely on magic]&lt;br /&gt;
        [Rely on steel]&lt;br /&gt;
&lt;br /&gt;
    Chosen: [Run past the enemy]&lt;br /&gt;
&lt;br /&gt;
~@~ Dec 1290 (1/5) ~@~&lt;br /&gt;
Your group runs forward with haste. By the time the enemy realizes it, you&#039;re long gone. You&#039;ve made it safely to the next step of your adventure, but you can&#039;t help wondering what treasure could be won.&lt;br /&gt;
&lt;br /&gt;
~@~ Dec 1290 (3/5) ~@~&lt;br /&gt;
You enter a vast lair at the dungeon&#039;s end. Guarding the treasure is a Red Dragon. What action will you take?&lt;br /&gt;
&lt;br /&gt;
    Options:&lt;br /&gt;
        [Enter combat]&lt;br /&gt;
        [Fight dirty]&lt;br /&gt;
        [Retreat]&lt;br /&gt;
        [Bribe with 80,000,000 gold]&lt;br /&gt;
&lt;br /&gt;
    Chosen: [Enter combat]&lt;br /&gt;
&lt;br /&gt;
~@~ Jan 1291 (2/5) ~@~&lt;br /&gt;
Success! The dungeon&#039;s treasure lies at your feet. You receive 120,000,000 gold, 9 gold bars, 2 acres of land, a blue potion, and a Draft of Quintain. You also earn 1 gold per acre forevermore&lt;br /&gt;
&lt;br /&gt;
~@~ Jan 1291 (5/5) ~@~ Sent to all HUD&#039;s.&lt;br /&gt;
LET IT BE KNOWN, THAT KING TOOHEY PANEER OF QUID TEMPUS HAS EMERGED VICTORIOUS FROM A MOST DANGEROUS DUNGEON QUEST, VANQUISHING THE MENACING BEAST WITHIN. HAIL TO THE HERO!!&lt;br /&gt;
&lt;br /&gt;
After the event Ultralite Soleil confirmed that Toohey Paneer was indeed the first person to complete the Dungeon Quest.&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Efficiency_Upgrades&amp;diff=8656</id>
		<title>Efficiency Upgrades</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Efficiency_Upgrades&amp;diff=8656"/>
		<updated>2012-12-12T03:33:37Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: Initial Set up of this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Production Upgrades==&lt;br /&gt;
* Total: 28g / acre&lt;br /&gt;
* This includes all the production and housing upgrades along the way&lt;br /&gt;
* See list of production upgrades here &#039;&#039;&#039;&#039;&#039;[[Land Improvements]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mysterious Trader==&lt;br /&gt;
* Total: 2g / acre&lt;br /&gt;
* This is given in 1g/acre increments from the Trader.  You can get this a maximum of two times.&lt;br /&gt;
&lt;br /&gt;
==The Book/The Key/The Abott==&lt;br /&gt;
* Total: 2g / acre&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==4 Allies &amp;amp; Embassies==&lt;br /&gt;
* Total: 1g / acre&lt;br /&gt;
* Once you&#039;ve built 4 embassies, you get this bonus.&lt;br /&gt;
&lt;br /&gt;
==5th Ally &amp;amp; Embassy==&lt;br /&gt;
* Total: 1g / acre&lt;br /&gt;
* Once you&#039;ve built your 5th embassy, you get this bonus.&lt;br /&gt;
&lt;br /&gt;
==Jousts at Festival==&lt;br /&gt;
* Total: 1g / acre&lt;br /&gt;
* Once you&#039;ve won 10 jousts, you get this bonus.&lt;br /&gt;
&lt;br /&gt;
==Famine Research==&lt;br /&gt;
* Total: 3g / acre&lt;br /&gt;
* Researching Famine 20 levels gives you 3g / acre.&lt;br /&gt;
&lt;br /&gt;
==Future / Missing==&lt;br /&gt;
* Total: ?g / acre&lt;br /&gt;
* Copy / use this section to add more that have been left out.&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potion_Mixtures&amp;diff=7701</id>
		<title>Potion Mixtures</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potion_Mixtures&amp;diff=7701"/>
		<updated>2012-03-13T06:24:11Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: /* No Potion Bought */ Clear &amp;amp; Humming added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==No Potion Bought==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt; (Gray &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,600,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Crackling) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 17,000,000 gold&#039; (note! different result same mixture as above!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Gray &amp;amp; Ecru) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,600,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Gray &amp;amp; Green) &#039;Success! The mixture is stable. The grateful Alchemist gives you 1,600,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Crackling) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Cloudy)Got gold&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Shiny &amp;amp; Aged) &#039;Success! The mixture is stable. The grateful Alchemist gives you 19,000,000 gold as payment for assisting in her research.&#039; (1750 Pers Acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Purple &amp;amp; Green) &amp;quot;The advice you gave caused mixture to go inert. No harm done,but you were of no help to the Alchemist. She thanks you for you time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Fizzy &amp;amp; Sparkling)Got gold&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Burn &amp;amp; Gold): Gold bar&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Aged): Inert&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Humming): Disaster, fined 20m gold (2000 Pers Acres)&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Slimey): Inert&lt;br /&gt;
&lt;br /&gt;
(Red &amp;amp; Pink): your suggested mixture explodes, destroying weeks of precious research, the alchemist lets you off easy, by fining you&lt;br /&gt;
&lt;br /&gt;
==Blue Bought==&lt;br /&gt;
(White &amp;amp; Crackling) Bad:  &amp;quot;your suggested mixture explodes, destroying weeks of precious research, the alchemist lets you off easy, by fining you only 16 million gold---ACCORDING TO SYDNEY DELUXE THAT IS THE EQUIVALENT OF ONE ACRE IN GOLD- THAT MUST BE MY CURRENT PURCHASE RATE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Bubbling &amp;amp; Red Powdery) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  she thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Crackling) Inert: no effect &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  she thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Orange &amp;amp; Cloudy) Inert: &amp;quot;the advice you gave caused the mixture to go inert. no harm done, but you were of no help to the Alchemist. She thanks you for your time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Bubbling Bought==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Silvery &amp;amp; Sparkling mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Grey &amp;amp; Humming mixed) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 600,000 gold&#039; (336 pers acres)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(White &amp;amp; Golden mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Clear &amp;amp; Ecru) &#039;Success! The mixture is stable. The grateful Alchemist gives you 22,000,000 gold as payment for assisting in her research.&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Clear &amp;amp; Crackling) &#039;Success! The mixture is stable. The grateful Alchemist gives you 22,000,000 gold as payment for assisting in her research.&#039;&lt;br /&gt;
&lt;br /&gt;
==Dark Green Bought==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Sticky &amp;amp; Cloudy) &#039;Success! The mixture is stable. The grateful alchemist gives you 12,000,000 gold as reward for assisting in her research&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Generosity Bought==&lt;br /&gt;
(Fizzy &amp;amp; Cloudy): Sucess, got 18m gold (1700 personal acres) &lt;br /&gt;
&lt;br /&gt;
(Fizzy &amp;amp; Humming): Disaster, cost 20m gold (2044 personal acres)&lt;br /&gt;
&lt;br /&gt;
==Giving Bought==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Sticky &amp;amp; Brown mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Dark &amp;amp; Golden mixed) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Blue &amp;amp; Humming mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Brown mixed) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;(Murky &amp;amp; Sparkling mixed) &#039;Success! The mixture is stable. The grateful alchemist gives you 26,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grey/Gray potion Bought==&lt;br /&gt;
(Sticky &amp;amp; Aged): Inert&lt;br /&gt;
&lt;br /&gt;
(Sticky &amp;amp; Powdery): Fined 11m gold&lt;br /&gt;
&lt;br /&gt;
(Gray &amp;amp; Cloudy): Inert&lt;br /&gt;
&lt;br /&gt;
==Loyalty Bought==&lt;br /&gt;
(White &amp;amp; Green) &#039;Success! The mixture is stable. The grateful alchemist gives you 25,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(2000 pers acres)&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Sparkling) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time&lt;br /&gt;
&lt;br /&gt;
==Metagrobology Bought==&lt;br /&gt;
(Orange &amp;amp; Green) Success! The mixture is stable. The grateful alchemist gave you a 21,000,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(White with Cloudy) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Orange with Cloudy) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
(Sticky with Aged) The advice you gave caused the mixture to go inert. No harm done, but you were of no help to the Alchemist. She thanks you for your time.&lt;br /&gt;
&lt;br /&gt;
==Prevention Bought==&lt;br /&gt;
(Silvery &amp;amp; Golden) &amp;quot;Eureka! The mixture is potent. The grateful Alchemist gives you a gold bar as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Dark &amp;amp; Ecru) &amp;quot;Success! The mixture is stable. the grateful Alchemist gives you 21,000,000 in gold a payment for assisting in her research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Quintain bought==&lt;br /&gt;
(Fizzy &amp;amp; Sparkling mixed) &#039;Disaster strikes! Your suggested mixture explodes, destroying weeks of precious research. The Alchemist lets you off easy by fining you only 15,000,000 gold&#039; &lt;br /&gt;
(1774 pers acres) (Many thanks to Moon for the info)&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Ecru) &amp;quot;the advice you gave caused mixture to go inert.  no harm done, but you were of no help to the alchemist.  She thanks you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Shiny &amp;amp; Aqua) &amp;quot;Success! The mixture is stable The grateful Alchemist give you 20,000,000 gold as payment for assisting in her research&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Strength Bought==&lt;br /&gt;
(Sticky &amp;amp; Golden) &#039;Eureka! The mixture is potent. The grateful alchemist gives you 1 gold bar as payment for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
==Swirly Bought==&lt;br /&gt;
(Red &amp;amp; Ecru) Success! The mixture is stable. The grateful alchemist gives you 10,000,000 gold as reward for assisting in her research&#039; 1,109 PA&#039;s&lt;br /&gt;
&lt;br /&gt;
==White Bought==&lt;br /&gt;
(Yellow &amp;amp; Humming) Success! The mixture is stable. The grateful alchemist gives you 2,400,000 gold as reward for assisting in her research&#039;&lt;br /&gt;
(616 pers acres)&lt;br /&gt;
&lt;br /&gt;
(Silvery &amp;amp; Humming) Success! The mixture is stable. The grateful alchemist gave you a gold bar as reward for assisting in her research&#039;&lt;br /&gt;
&lt;br /&gt;
(White &amp;amp; Brown) Inert&lt;br /&gt;
&lt;br /&gt;
==Unknown what was Bought==&lt;br /&gt;
(Clear &amp;amp; Golden): gold bar&lt;br /&gt;
&lt;br /&gt;
(Blue &amp;amp; Golden): gold bar&lt;br /&gt;
&lt;br /&gt;
(Murky &amp;amp; Powdery): inert&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*No effect does not mean your potion you bought is negated.  you still receive the effects of the potion you trade a bar(s) for&lt;br /&gt;
&lt;br /&gt;
*Not sure at this time if the potion you purchase makes a difference but i will note that as i get the info&lt;br /&gt;
&lt;br /&gt;
*These are simply observations. Hearing reports of people buying the potion/mixed same ingredients on the wiki and got a different result.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potions|Potions Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=6200</id>
		<title>Potions</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Potions&amp;diff=6200"/>
		<updated>2012-03-01T21:41:02Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Black Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You trade away 10 gold bars for a black potion and quickly drink the entire vial.  The air shimmers for a moment. You point at the sun. It turns dark, and begins to speed through the sky&amp;quot;&lt;br /&gt;
*During the same turn, there is a first sighting of the Trader in the kingdom. The black potion immediately triggers the next visit by the Trader in the kingdom you are in. This is not an &#039;extra&#039; trader visit, it causes the next trader visit to begin immediately. In other words, if the trader is due in 30 or 40 hours, he will come again now, and if he is due in the next couple of hours, he will come now and the scheduling will be reset for his next visit after this. So, this potion summons the next trader visit. (There is still no confirmation that anyone but a monarch can use the Black Potion.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So far, we&#039;ve noticed that the only prerequisite is that you need to be King or Queen to be offered a Black Potion. However, further research needs to be done to see if certain conditions effect which potions are offered by the Alchemist (eg. amount of gold held, number of acres, rank, etc.).&#039;&#039;&#039; (I.F Camelot)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blue Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a blue potion and quickly drink the entire vial.  The air shimmers for a moment.  You see a wavering image of a dark sun, travelling east to west across a yellow sky.&amp;quot;&lt;br /&gt;
* When the Trader comes....&amp;quot;He refuses to tell you what you will receive, but with the blue potion coursing through your veins, you understand it will be free.  Will you accept?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Bronze Potion==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* &amp;quot;You feel determined.&amp;quot;&lt;br /&gt;
* This potion summons the next step in the &#039;Book- Key- Translation&#039; sequence. If you have the Key, it will cause the Abbot to translate the Book next time. If you have the Book, it will cause Fortune Teller to give you Key next Festival. If you have not received the Book, the Trader will have it next time you meet him. -DP&lt;br /&gt;
&lt;br /&gt;
==Bubbling Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for a bubbling potion and quickly drink the entire vial. The air shimmers for a moment. You feel very lucky.&amp;quot;&lt;br /&gt;
* Gold windfall of 13.8 mil - @ 1073 personal acres = Cost of 3 acres roughly&lt;br /&gt;
&lt;br /&gt;
==Dark Green Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The year ends and taxes are due for most. However you are still under the effects of the dark green potion. You pay nothing&amp;quot;&lt;br /&gt;
* 5 years of tax amnesty&lt;br /&gt;
&lt;br /&gt;
==Draught of Quintain==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Draught of Quintain&amp;quot; and quickly drink the entire vial. The air shimmers for a moment. Your muscles flex and you feel knowledgeable, 2 times over&amp;quot;&lt;br /&gt;
* This allows you to participate in 2 Festival joust without the cost of an acre each time. At the joust screen it says &amp;quot;you still have Draught of Quintain circulating through your muscles, so you need not build a practice field&amp;quot;&lt;br /&gt;
* The potion doesn&#039;t enhance the chances of winning a joust.&lt;br /&gt;
* Whilst under the influence of one draught of Quintain, I purchased another (with having only participated in one joust entry since my original purchase) The HUD said the same as above except I now felt knowledgeable 3 times over, instead of 2.&lt;br /&gt;
&lt;br /&gt;
==Draught of Stentor==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* Allows you to send a &amp;quot;message&amp;quot; to your downline via the HUD. Click for &amp;quot;[http://picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329534038690914 Post-Purchase Screen]&amp;quot; and &amp;quot;[http://picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329594400589138 Offer Screen]&amp;quot; Snapshots.&lt;br /&gt;
* &#039;&#039;Notes&#039;&#039;: You get the offer often (didn&#039;t keep track--maybe 3-5 turns?) until you use it (I waited 2 days); limited to 70 characters (including spaces); type your message in local chat (appears on HUD in brackets--like an acre give), then click &amp;quot;Yes&amp;quot; to lock in the message. Click for HUD&#039;s &amp;quot;[http://picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330329687045117186 Before]&amp;quot; and &amp;quot;[http://picasaweb.google.com/Princess.Kincess/TERelatedPictures#5330066228157552274 After]&amp;quot; Snapshots.  BUT, Beware: &#039;&#039;IF DOWNLINE MEMBERS ARENT ACTIVELY ONLINE, THEY WONT SEE IT&#039;&#039; (does not appear when they log in later).  And, uh, ya don&#039;t wanna accidentally click yes to the wrong message because you&#039;re just chatting!&lt;br /&gt;
* &#039;&#039;Opinion: Seems a waste of 2 bars... unless a LOT of downline is online/watching and you &#039;&#039;need&#039;&#039; to get a &#039;&#039;very&#039;&#039; brief message out fast, but don&#039;t have Groups or a mass mailer gadget.&lt;br /&gt;
* &#039;&#039;Opinion&#039;&#039;: This could be useful if you need to give an acre (generosity or fortune teller).&lt;br /&gt;
&lt;br /&gt;
==Elixir of Prevention==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* You feel safe&lt;br /&gt;
* Will prevent a disaster for you and you&#039;ll receive the same amount of citizens as if you did second highest option&lt;br /&gt;
* One person reported that this potion prevented 4 consecutive disasters before it stopped working&lt;br /&gt;
&lt;br /&gt;
==Elixir of Strength==&lt;br /&gt;
* Cost: 30 gold bars&lt;br /&gt;
* Allows you to go over 2000 personal acre cap. A Strength Potion allows acre cap to increase to 2050 acres. Additional Strength Potions allow the cap to increase by an additional 50 acres each.(Confirmed 11-15-2011 Viceroy Scottie Muircastle obtained a 4th Elixir of Strength potion, and his personal acre cap rose from 2,150 to 2,200. On Feb 24th 2012 Ultra confirmed that 4 Elixir of Strength potions was the &amp;quot;Current&amp;quot; Cap and also says that is subject to change in the future.)&lt;br /&gt;
&lt;br /&gt;
==Essence of Giving==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Give 3 acres to anyone, even in another Kingdom. (There is a limit to rank below that you can give.  King to Squiress does not allow such a gift. Prince to Sir/Dame works. (6 ranks) It does come around again after a few turns)&lt;br /&gt;
&lt;br /&gt;
==Essence of Loyalty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for &amp;quot;Essence of Loyalty&amp;quot; and quickly drink the entire vial. The air shimmers for a moment.....You feel Loyal.&amp;quot;&lt;br /&gt;
* Loyalty reward is increased (not sure how much exactly) (my subject boosted and got payed 8x the normal amount)&lt;br /&gt;
&lt;br /&gt;
==Gray Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The deed of a tract shall be three in a stack.&amp;quot;&lt;br /&gt;
* Receive 3 acres, instead of 1, from a bulk land tract purchase.&lt;br /&gt;
* Confirmed. HUD response on Land Tract purchase is: ... has purchased a large tract of land for the kingdom. A flash of gray fills your vision. and the deed to your new acre has inexplicably triplicated itself. You receive three acres.&lt;br /&gt;
&lt;br /&gt;
==Lure of Gold==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Your offers to bribe another subject will be significantly more enticing. It triples the bribe offer. The effect lasts until a bribe is accepted or you are no longer able to bribe a subject because you have the maximum number of direct subjects.&lt;br /&gt;
&lt;br /&gt;
==Murky Potion==&lt;br /&gt;
* Cost: 10 gold bars&lt;br /&gt;
* &amp;quot;You feel wiser in the ways of accounting and bookkeeping&amp;quot;&lt;br /&gt;
* Increases the gold max from 2.150 Billion to 2.250 Billion gold.&lt;br /&gt;
* Affects appear to be cumulative. A second Murky potion is reported to increase the gold max to 2.5 Billion gold.&lt;br /&gt;
* Third Murky Potion gold cap is 2.75 Billion. [The cost was 10 gold bars as of 12/09/09]&lt;br /&gt;
&lt;br /&gt;
==Oil of Metagrobology==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;You trade away a gold bar for the potion and quickly drink the entire vial! The air shimmers for a moment. You feel intelligent&amp;quot;&lt;br /&gt;
* Don&#039;t answer the riddles &amp;amp; rum&#039;s, you will get them right all the time over and over again (but get paid less than if you answer it correctly - no idea how long this lasts - perhaps until next Alchemist visit.)&lt;br /&gt;
&lt;br /&gt;
==Orange Potion==&lt;br /&gt;
* Cost: 2 gold bars&lt;br /&gt;
* &amp;quot;You trade away 2 gold bars for an orange potion and quickly drink the entire vail. The air shimmers for a moment. You feel safe from sabotage.&amp;quot;&lt;br /&gt;
* When you are sabotaged, the following message appears in the hud &#039;&#039;&amp;quot;A local constabulary reports that [name of person sabotaging] attempted to sabotage the land of [name of person being sabotaged].  Due to a turn of events that nobody seems able to explain, the sabotage was reversed!&amp;quot;&#039;&#039;&lt;br /&gt;
* Lasts for one sabotage&lt;br /&gt;
&lt;br /&gt;
==Potion of Amnesty==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* &amp;quot;The Potion of Amnesty courses through your veins.  The homage normally paid by your direct subjects will be taken from another source.  For one year, they will owe you no homage payments.&amp;quot;&lt;br /&gt;
* Lets you grant homage amnesty to yourself or your directs for one year, they or you will not pay homage ... plus &amp;quot;your purse feels heavier&amp;quot; and you appear to also get gold from it.&lt;br /&gt;
* You may give homage amnesty to yourself or your direct subjects. No homage payments will be owed for a year. Will you grant homage amnesty to yourself or your subjects?&lt;br /&gt;
&lt;br /&gt;
==Research Acumen==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
* You trade away 3 gold bars for &amp;quot;Research Acumen&amp;quot; and quick drink the entire vial. The air shimmers for a moment. You feel observant.&lt;br /&gt;
* After researching something: Boosted by &amp;quot;Research Acumen,&amp;quot; You feel that you&#039;ve gained MUCH wisdom in the methods of preventing famine and hunger.&lt;br /&gt;
(Each potion provides the equivalent of 5 completed research rounds. We bought the potion 4 times and completed disease research after using 1 potion in 4 consecutive rounds.) &lt;br /&gt;
&lt;br /&gt;
==Serum of Generosity==&lt;br /&gt;
* Cost: 3 gold bars&lt;br /&gt;
*You can send 10 personal acres to direct subject. ONLY a direct.&lt;br /&gt;
&lt;br /&gt;
==Swirly Potion==&lt;br /&gt;
* Cost: 25 gold bars&lt;br /&gt;
* &amp;quot;You trade away 25 Gold Bars for a Swirly Potion and quickly drink the entire vial, the air shimmers for a moment, Your Federation Expands.&amp;quot;&lt;br /&gt;
* You are able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production.&lt;br /&gt;
&lt;br /&gt;
==White Potion==&lt;br /&gt;
* Cost: 1 gold bar&lt;br /&gt;
* Feel Lucky&lt;br /&gt;
* Received a gold windfall = cost of 1 acre&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;[[Federation_HUD#Alchemist|Alchemist Page Link]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Potion Mixtures|Potion Mixtures Page Link]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
	<entry>
		<id>https://malixu.me.uk/tinyempires/index.php?title=Federation_HUD&amp;diff=6192</id>
		<title>Federation HUD</title>
		<link rel="alternate" type="text/html" href="https://malixu.me.uk/tinyempires/index.php?title=Federation_HUD&amp;diff=6192"/>
		<updated>2012-03-01T21:11:53Z</updated>

		<summary type="html">&lt;p&gt;Harmony Deschanel: /* Festival */ Added link to Draught of Quintain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Federation HUD gives players a few more and different options than the standard HUD.  It demands more attention as well, since the default options for puzzles and choices presented sometimes have negative, not neutral consequences.  These penalties for an inattentive or AFK player make it not advisable (at this point anyhow) for a player that often misses turns.&lt;br /&gt;
&lt;br /&gt;
Resource management is the principal added point in Federation game play, as the player adjusts acreage and gold reserves and manages disasters and special options to keep the empire&#039;s [[Citizens|citizens]] (not to be confused with subjects) happy, healthy and within the fold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please be advised, once one has purchased the Federation HUD, the standard HUD becomes unusable.&#039;&#039;&#039;  Should one care to swap back to the standard HUD, they must contact Ultralite Soleil for a refund and re-activation of the standard HUD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Path To Royalty ==&lt;br /&gt;
&lt;br /&gt;
A player who wants to become a Queen or King must first complete this series of purchases that improve grounds and assets and prepare for ascension.  The full path has 17 purchases at a total cost of about 400 million gold.  New options presented include castle beautification, roadways, cathedral construction and the like.  Some parts are multi-stepped sections (find architect, design cathedral, find location, and so on), and most offer three options for pricing and messaged outcome.&lt;br /&gt;
&lt;br /&gt;
Detailed observations from several players are recorded in the [[Path to Royalty|Path to Royalty Notes]].&lt;br /&gt;
&lt;br /&gt;
== Alliances ==&lt;br /&gt;
&lt;br /&gt;
A new tab that replaces the Fellow tab, one can make an Ally of anyone ranking Count/Countess or above, who is not directly above or below one in their line.  In other words, if we have Players A, B and C in the same line, in that order top to bottom, Player A may form an alliance with their Liege&#039;s Liege but not their own Liege.  So A and C may be allies but not C and B nor A and B, presuming all are ranked Count or Countess or higher, of course. Also, it appears that there is a limit to how many Allies one may gain, 4 being the current noted limit.*&lt;br /&gt;
&lt;br /&gt;
(* &#039;&#039;The [[Potions#Swirly Potion|Swirly Potion]] is reported to allow you to be able to get a 5th Ally and build another Embassy to gain another 1 gold per acre production. -Nemesis&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
To gain an Ally, stand near another player. Both players must be ranked Count/Countess or higher, have the Federation add on, have fewer than 4 allies already, and cannot already be in a liege/subject relationship with the other person.  Should one player (or both) have ten (10) direct subjects already, the HUD will skip the process of offering the Liege Swap option and go more directly to the Ally option.  Sometimes it may take a few cycles of offers to get the Ally option. It has been found if you click NO to the liege/subject option that comes up first, the next round will have the alliance option.  It appears that the need to remove the HUD to initiate this process is gone and that when one is near an appropriate Ally, the option will appear in due time.&lt;br /&gt;
&lt;br /&gt;
When one examines the Allies tab, each page is for an individual Ally, and there is an option to &amp;quot;Send Ambassador&amp;quot;.  Checking that box will cause a set of options to appear on the next turn.  One then may select between the following:  to do nothing, to send a gift (worth a specific amount of gold), to send a certain amount of [[Citizens|citizens]], to build an embassy if one does not presently exist, or to break the alliance.  If one selects to send a gift, they&#039;ll find that the next month they get to chose what of a number of gift items they&#039;d prefer to send to their ally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;None&#039;&#039;&#039; of these functions allow one to directly send gold from one player to another.  However, a gift of [[Citizens|citizens]] can translate into significant long-term gold for one&#039;s ally through increased tax credits at census time and percentage bonuses to monthly homage income.&lt;br /&gt;
&lt;br /&gt;
Breaking an alliance is difficult and expensive.  It costs gold at a level comparable to building an embassy.  Also, after breaking an alliance, a period of 24 online hours is enforced before one is able to make a replacement embassy, with the additional loss of gold production for that period if one formerly had four allies with embassies.&lt;br /&gt;
&lt;br /&gt;
If at a later time an ally becomes a direct ( above or below ) then the alliance is broken along with any benefits ( embassy ).&lt;br /&gt;
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==  Embassy ==&lt;br /&gt;
&lt;br /&gt;
An embassy can be purchased, which will be built in the empire of one of your allies. The cost of an embassy is considerable (a bit over five times the cost of an acre of land).&lt;br /&gt;
&lt;br /&gt;
Once an Embassy is built, additional offers may appear. One type of offer is for the recipient of the embassy to read confidential papers of their ally. The offer also suggests that the ally might not find out. The cost to read the papers is considerable. The benefits/consequences of reading the papers is questionable.&lt;br /&gt;
&lt;br /&gt;
Embassies increase the frequency of offers to sell land at a higher cost.&lt;br /&gt;
&lt;br /&gt;
When one is sabotaged, if an ally with embassy is online that ally may get an opportunity to pay for an investigation.  A successful investigation reverses the effects of sabotage and causes the perpetrator to lose the same number of acres.&lt;br /&gt;
&lt;br /&gt;
The main benefit of having an embassy is that the strengthened diplomatic relations let you transfer [[Citizens|citizens]] without losing as many of them. You can also send more citizens at one time. Without an embassy, 60 % of the [[Citizens|citizens]] you transfer to an ally will leave for parts unknown. If you do have an embassy, only 25 % will be disgruntled and leave.&lt;br /&gt;
&lt;br /&gt;
Maintaining four alliances and supporting four embassies is rewarded with increased production of +1 gold per acre per month.&lt;br /&gt;
&lt;br /&gt;
== Festival ==&lt;br /&gt;
&lt;br /&gt;
The Festival is a recurring game feature much like The Trader.  A Festival requires a year and a bit to complete the process.  It encompasses a series of events beginning with an announcement in [[Calendar|September]] that the upcoming year will be a Festival year.  The fee to participate, if desired, is roughly equal to an acre&#039;s purchase price.&lt;br /&gt;
&lt;br /&gt;
September - festival is announced. Online Kings and Queens get an opportunity to bid to host the Festival.&lt;br /&gt;
&lt;br /&gt;
December - pay approx one land&#039;s purchase price to join the festival.&lt;br /&gt;
&lt;br /&gt;
January - festival begins, income from land is doubled for the year and Kazim&#039;s Booth appears (new on Jan 8, 2012 - see below)&lt;br /&gt;
&lt;br /&gt;
February - pay 10 gold to the [[Fortune Teller]] for a cryptic fortune (or to get the key to the mysterious book if she notices)&lt;br /&gt;
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&#039;&#039;&#039;Jousting&#039;&#039;&#039; requires the donation of one acre (unless the [[Potions#Draught_of_Quintain|Draught of Quintain]] is in effect) and consists of three one-on-one matches over the course of the entire Julie Apocalypse Memorial Tournament.  Victory in three matches earns a substantial purse of gold, a gold bar and bonus [[Citizens|citizens]] for each entrant who accomplishes it.  &lt;br /&gt;
&lt;br /&gt;
Winning one or two matches gains acclaim and notoriety but nothing else. The jousting appears to be a Rock/Paper/Scissors game with facing East giving the advantage in a tied result. Thus a jouster facing west has a 1 in 3 chance to win and facing east has a 2 in 3 chance to win.&lt;br /&gt;
&lt;br /&gt;
Attendees at the festival who are not jousting often have the chance to wager on featured matches.  &lt;br /&gt;
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Should one win all three matches in 10 jousts, a special award of 1 gold per acre increased production is received.  Quite a few players have now achieved this accolade.  The first to do so was Jousting Queen Julie Apocalypse of Bohemia.&lt;br /&gt;
&lt;br /&gt;
A new feature was seen in the Festival on Jan 8, 2012. In the January turn Kazim&#039;s Booth made an appearence. This allows a number of gold bars to be purchased (between 2 and 5 seen so far) and to be sold (only 2 seen so far).&lt;br /&gt;
&lt;br /&gt;
== The Abbot ==&lt;br /&gt;
&lt;br /&gt;
Every so often (once a day or so), you may be visited by the Abbot of a local monastery. He will ask for a donation of 10% of your current gold balance. If you give him the gold, one of several things will happen:&lt;br /&gt;
&lt;br /&gt;
* He will pass on a portion of the money to each of your direct subjects. These payments often total less than the donated amount (however they can total more depending on the rank of your subjects, especially if you&#039;ve [[Citizens#Disaster_research|researched disease]]), but it is one of the few ways to give gold to your direct subjects.&lt;br /&gt;
* Each of your directs subjects will receive one acre of your personal land.&lt;br /&gt;
* You will receive a &amp;quot;warm feeling&amp;quot; - and nothing else. No benefit to you or your subjects.&lt;br /&gt;
* The Abbot may offer to translate your book (see [[Federation_HUD#Book.2C_Key_.26_Translation|Book, Key &amp;amp; Translation]] below).&lt;br /&gt;
* The Abbot may leave leave a pair of Gold Bars on your doorstep. This happens rarely, but is more likely to occur if you have fully researched disease.&lt;br /&gt;
&lt;br /&gt;
If you fully [[Citizens#Disaster_research|research disease]], the Abbot will ask for less money (5% of your total) and will always give to your subjects - no more &amp;quot;warm feelings&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Book, Key &amp;amp; Translation ==&lt;br /&gt;
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One time, you will receive an old locked book from the [[Trader]]. This book can only be opened with a key received from the [[Fortune Teller]]. Lastly, the book can only be read (translated) by the [[Federation_HUD#The_Abbot|Abbot]]. The net result is an increase of +2 gold per acre per month. A Bronze potion can be purchased from the Alchemist to force the next stage in the sequence (ie getting the key from the Fortune Teller or the translation from the Abbot).&lt;br /&gt;
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== Citizens ==&lt;br /&gt;
&lt;br /&gt;
[[Citizens]] are now the subject of an independent article.&lt;br /&gt;
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== Alchemist ==&lt;br /&gt;
The coming of the Alchemist is marked by the appearance of a red moon. You can purchase potions from the Alchemist in exchange for Gold Bars. The Alchemist does not appear to you if you do not have any gold bars. &lt;br /&gt;
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&lt;br /&gt;
=== Gold Bars ===&lt;br /&gt;
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* Found in the weeds of an acre which is bought&lt;br /&gt;
* Found when selling an acre - &amp;quot;Fortune smiles on you.  While taking one last look around the acre of land you sold, you see a gold bar.&amp;quot;&lt;br /&gt;
* Won at jousting&lt;br /&gt;
* Being voted King &amp;amp; Queen / Queen &amp;amp; Queen / King &amp;amp; King at the Festival Ball (10 Gold bars each)(Partners need to be on the Federation HUD to receive the gold, but only one party need have attended the Festival)&lt;br /&gt;
* Trader deal (5 Gold Bars)&lt;br /&gt;
* Donating to the Abbot sometimes gives 2 gold bars, even if you have disease researched. Message seen on HUD: &#039;&#039;&amp;quot;The abbot bows &amp;amp; thanks you effusively for your donation. He rushes back to his monastry with your gold. A warm feeling envelops you as you discover a pair of gold bars resting on your doorstep.&amp;quot;&#039;&#039; (NOTE: Your direct subjects will not receive anything when you get gold bars, even if you have disease researched - confirmed by KK).&lt;br /&gt;
* Some Path to Royalty steps will give you 5 gold bars.  (top architect in the land (+5gold bars) &amp;amp; crow jewels (+5gold bars))&lt;br /&gt;
* When you are sent any gift from an ally through the ambassador - Seems up to 3 gold bars have been seen from this method. Sender sees this text: &#039;&#039;&amp;quot;You have arranged to send [gift name] to [your ally].  Hidden in the box was a gold bar! It wasn&#039;t yours. Perhaps just a mix-up with the courier.&amp;quot;&#039;&#039; Recipient sees this text: &#039;&#039;&amp;quot;Your ally [name] sent you a gift. You receive a [gift name].  Hidden in the box was a gold bar. Your ally claims no knowledge of if, so you keep it.&amp;quot;&#039;&#039;  The recipient of the gift receives the gold bars.&lt;br /&gt;
&lt;br /&gt;
Note: If you have any gold bars, they will appear on your account tab, on page 2.&lt;br /&gt;
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===Moon Text===&lt;br /&gt;
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When the moon starts to turn red, and shimmer and return to normal (3 turn process), the follow occurs for anyone who has a gold bar.  Everyone sees the first message, the second, third message depends on whether you have gold bars or not.&lt;br /&gt;
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&amp;quot;The moon glimmers redly.&amp;quot;&lt;br /&gt;
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&amp;quot;Villagers on the outskirts of the kingdom send reports that an alchemist is headed this way.  Her covered wagon is decorated with intricate patterns. She will be here soon.&amp;quot;&lt;br /&gt;
OR&lt;br /&gt;
&amp;quot;The moon shimmers with a red glow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Alchemist has parked her red covered wagon at the edge of the forest tonight. Hundreds of potions line the shelves inside, in small glass vials. Prices are listed in gold bars. You quickly count your stack: XX bars&amp;quot;&lt;br /&gt;
OR&lt;br /&gt;
&amp;quot;The moon returns to normal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The moon above glares a dull red. The Alchemist beckons as you draw near.  She offers you this selection of potions.  Which will you buy?&amp;quot;&lt;br /&gt;
You then get to choose from a scrolling menu a selection of three vials if you pay the Alchemist a Gold Bar.&lt;br /&gt;
&lt;br /&gt;
===New Potion Mixtures===&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;[[Potion Mixtures]]&#039;&#039;&#039;&#039;&#039; (Moved to it&#039;s own page)&lt;br /&gt;
&lt;br /&gt;
===Potions===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Potions]]&#039;&#039;&#039;&#039;&#039; (Moved to it&#039;s own page)&lt;/div&gt;</summary>
		<author><name>Harmony Deschanel</name></author>
	</entry>
</feed>